30th November 2008, 10:42 pm
There are many books and even TV shows with titles like 1000 Places To See Before You Die and 100 Things To Do Before You Die. I figure just to be complete we should have a similar compendium of websites. Since small websites come and go like fruit flies, this list would be forever incomplete and out of date, just like people.
22nd November 2008, 10:08 pm

I’ve just started fooling around with watercolor. Here’s my second watercolor painting ever! For the first, and some ink and pencil drawings, click the link Continue reading ‘Art Update November 08’ »
4th June 2008, 11:26 pm

Due to overwhelming demand (okay, one person asked - but he asked twice!), here are some more of my recent drawings. Click the link to see the rest. Continue reading ‘More Art’ »
1st June 2008, 09:34 pm
I was thinking about Hawking radiation the other day (briefly, that’s when a particle-antiparticle pair spontaneously emerges from the vacuum not far from the event horizon of a black hole. Before the particles can recombine, one gets sucked down into the black hole as the other flies away - hence, the appearance of radiation). I wondered, could information be destroyed by this process if it involved a pair of quantum-entangled particles? (Briefly, entangled particles are connected in some as-yet-unclear way so that when you measure some property of one particle, the other one takes on a corresponding state - seemingly instantly, no matter how far apart the particles are. This is weird, but it’s been experimentally verified endless times).
Here’s the experiment. Suppose I make a pair of entangled photons in the lab (that’s pretty easy to do). Let’s call the photons A and B. I’ll keep A in a bottle (speaking abstractly, of course) and I’ll send B into a black hole, where it disappears behind the event horizon. Are the particles still entangled? When B disappears behind the event horizon, is any information lost or destroyed? Is there a net change in the information in the universe? If I now measure some entangled property of photon A (polarization, for instance), will B take on the complementary state, even though it’s behind an event horizon? Pushing the question, suppose a friend travels into the black hole first (abstractly speaking, again) and measures the polarization of photon B when it arrives. Would A, back out here in my lab, then take on the complementary state? If so, would that mean information was flowing out of the event horizon and into my lab?
I’m a writer, Jim, not a physicist. I do know that we can’t use entanglement all by itself to communicate, which implies it doesn’t contain information, but we can use entanglement for real-world procedures like quantum cryptography. So I wonder if the entangled particles remain entangled even when their communications channel is removed.
27th May 2008, 10:11 pm
Because I’m unique and an individual, I’m playing an unknown little video game called Grand Theft Auto IV. I’ve observed two things that I haven’t seen discussed in the bazillion of discussions of the game, but I think they’re applicable to many other games. In both cases, the game has become more “real” with the result that it’s less fun.
GTA IV take place in a city that is dense and “realistic”: every street is different, every building has its own texture. The result is that landmarks don’t stand out nearly as well as they did in previous GTA installments, simply because there’s so much stuff out there competing for your attention. The result is that automotive navigation is harder (and you spend a lot of time driving!).
The game also requires you to maintain in-game “friendships” between your character and other in-game characters. The friendships pay off in terms of gameplay, but the game tries to be “realistic” by tracking how much time you spend together doing activities each friend likes: shooting pool, getting drunk, etc. Doing these activities requires a lot of time (my time, that is) and lots of driving, but I don’t get much pleasure from the mini-games they chose to implement (even the ones I originally liked were boring the 20th time!).
In both of these instances, making the game more “real” has made it less fun. In this context, more is less.
6th May 2008, 07:00 pm

I’ve been drawing with pigment markers recently (these are fine-point art markers that come in a variety of thicknesses). It’s fun but risky because I’ve imposed some arbitrary rules on myself: I don’t make a pencil sketch first, and I can’t erase anything. It’s a challenging way to work, but I enjoy it. I’m sure I’ll go back to something that lets me work with tones again before too long, but this is fun for now. Here are a couple of examples.
4th May 2008, 09:21 pm
I was updating some software on my PC. First I got a window saying “Extracting Installer…” and then it said “Installing Extractor…”
4th May 2008, 03:30 pm


Inspired by an online video, I decided to take a picture of myself every day. There’s a camera built into the lid of my MacBook Pro, so I wrote some programs to make the job easier, and now every day that I remember I snap an image; I’ve remembered about 250 days in the last 300. I decided to make a video of all the images in sequence, so I ran them through a Photoshop action to normalize the colors and contrast, made a movie from them, and watched it. Even though I tried to hold my head the same way in every picture, my face still jumped around way too much for continuity.
So I figured, hey, I’m a math nerd! With a little linear algebra I can create an affine transformation for each image so that both eyes always appear in the same place. I was going to write a face-recognition package to find the eyes, but my friend Steve observed it would be easier to do it manually. So I wrote a program in Processing that put up each image and captured three mouse clicks, one in the center of each eyeball and one at the base of my nose. I also wrote a quick 2D matrix and vector manipulation library. For each picture, I used the mouse clicks to calculate the appropriate transformation matrix, inverted it, and used it to redraw the image so these three points would always land in the same spots. The results were awful! It turns out the MacBook Pro uses a pretty wide-angle lens, which is great, but it meant that when my head was off-axis or tilted, the affine map could shear or squash my head almost comically, looking like an overcooked hotdog flopping around. I thought I was stuck.
But then I figured, hey, I’m a math nerd! I wrote some code to compute a special-purpose transform using only a rigid transform and uniform scaling. I then used just the eyeball positions to compute the transform for each image. Success! Above you can see the averages of the first 50 images and the last 50 (I grew a beard). The resulting time-lapse-ish video is kind of fun to watch (click here), though YouTube’s compression is pretty extreme. Computer graphics has really come of age. Now we can have an idea for a project like this in the late afternoon and then write the code, apply it, pick a whole new approach, write the new code, apply it, and be done before The Daily Show at 11pm.
Update: My friend EricH suggested making a video of the averaged images. Good idea! So here’s a new video, where each frame is the average of that daily image and the 49 that follow it. Click here to see my beard grow!
3rd May 2008, 03:51 pm
It’s pledge week again on NPR, and my radio is full of people begging for money. I feel for them, since I did on-air fundraising myself for years on college radio (we weren’t NPR, but our financial model was the same). Nobody likes begging for money. In fact, most on-air hosts dislike pledge week even more than the audience, but like a recurrent case of herpes it breaks out twice a year, and then everyone has to deal with it. Because I feel their pain from my own experience, and because I listen to NPR, I’ve been a regular contributor. But I don’t think I’m going to give this year.
In terms of business models, public broadcasting is a drunk, and people who give them money are enablers. American public broadcasting (NPR on radio and PBS on TV) runs partly on endowments and corporate gifts, but they also depend on contributions raised during these on-air beg-a-thons. All non-profits need to solicit donations, but this particular approach is riddled with problems, not the least of which is that the broadcasters hold their own programming hostage to encourage donations. They also regularly indulge in a variety of half-truth come-ons (e.g., by giving money during a given show you’re implicitly saying that it’s your favorite). It’s not unreasonable for NPR and PBS to use their own communications channels to raise money, but these week-long passive-aggressive guilt trips have got to end. Public broadcasters are smart; they’ll find other ways to raise money if this approach dries up. Let’s do everyone a favor and dry it up fast. When they decide to stop being obnoxious about their fundraising, then we can start donating again.
So the next time NPR or PBS interrupts their own programming to beg for more money, show them that you really care by not enabling their self-destructive business model. Give nothing, and help them break their addiction to these awful pledge drives.
3rd May 2008, 03:43 pm

The Weighted Companion Cube appears only once in the brilliantly-written game Portal, but it has become a web phenomenon. I want to get a dog, but I thought this might do in the meantime, so I grabbed some screenshots, and then spent a happy afternoon turning some old corrugated cardboard, masking tape, and colored paper into a model of my bulky, conscientious comrade.