|
Highly
Recommended
The
big daddy of drama texts, Aristotle laid down his rules for stories
around 2300 years ago. He based his analysis on the plays of his
time, and by dissecting them to find the components common to the
good ones that were missing from the bad ones. Of course, all of
these value judgements were Aristotle's, so he was a dramatic critic
first, and a dramatic theorist afterwards. Nevertheless, he got
a lot of stuff right. One should note that this book was only written
about tragedy; he seems to refer to a planned second book on comedy,
but nobody has ever found a copy of it.
Aristotle argues that plot is the single most important element
in a play: he states that a good story with poorly-drawn characters
will work, but a bad story with great characters will not. In his
(translated) words, "...Without action there could be no tragedy,
but there could be tragedy without character" (pg. 13). This is
a bit of an overstatement, I think; Egri's book is a good counter-argument.
Both claims are supported by my experience, so I feel that a really
good story requires both a good plot and good characters.
Aristotle was a linear, analytic thinker; emotion and intuition
were only tools to be juggled by the intellectual mind. This approach
had its benefits in that it allowed him to create itemized lists
of the elements of drama. On the other hand, it blinded him to the
emotional and spiritual aspects that elevate a story to the realm
of art. Aristotle identified six elements necessary to drama. In
his order of importance, these are:
- Plot
- Character
- Thought (i.e. the inner life of the character and his/her struggles)
- Spectacle (i.e. the visual aspect of the play)
- Diction (i.e. dialog, or what is said)
- Music
In
his analysis, the first three tell us what the story is about, the
fourth tells us how it will unfold, and the last two provide the
actual execution.
As befits a pure intellectual, Aristotle was a behavioralist. "Men
are the certain kinds of individuals they are as a result of their
character; but they become happy or miserable as a result of their
actions" (pg. 13). Here we see the first version of the now famous
dramatist's admonishment, "show, don't tell." He broke down the
basic plot elements into surprise (when something is learned or
discovered) and reversal (when something or someone turns out to
be the opposite of what they appeared). He felt that plots need
to contain three essential characteristics:
- Single in outcome (i.e. there cannot be different resolutions for the good and bad characters; such a
resolution may sometimes appear to be good, but it really isn't. Aristotle says multiple-outcome
plays only seem good to some people because of their own failings; in his words, the "weak character of the
spectators".
- The change in fortune must be from bad to good (i.e. things must get better for the protagonist -
although he doesn't state it explicitly, this is an argument for the happy ending)
- This good fortune must come about not because of "rascality" (or sneakiness) but because the
character overcame a "striking inadequacy" or made use of a "positive fault".
Further, "good men must not be shown passing from good into evil fortune," nor must "evil men be shown
passing from misfortune into good fortune", nor must "a very wicked person be protrayed as passing from
good to bad fortune". The only option left for an acceptable plot was for good people to pass from hardship
to a better world (the happy ending again, or at least a net improvement).
Aristotle distinguishes morally evil characters into those who are unwittingly bad, and those who are
deliberately evil. He observes there are three ways a character can follow-through on a bad action that has
begun:
- He can finish the evil action with deliberate intent
- He can finish the evil act unknowing of its evilness
- He can almost finish it, but suddenly understand and disapproved of its negative implications and
stop.
He felt the third option was the most powerful, since it showed development
of the character.
Aristotle identified four qualities that compose a well-designed
character. That character must be:
- Morally good
- Consistent in action with the status and class to which the character belongs,
- A unique person (as expressed by his dialog and actions)
- Consistent in action to his personality
Aristotle felt that there were three ways to unify the development of a play over
time. Since a play is a linear sequence of actions, somehow they all
need to be related in the viewer's mind in order to make a coherent
statement. These three possibilities are
- Unity of action (i.e. one event follows another through cause and effect)
- Unity of place (i.e. everything happens in the same location)
- Unity of time (i.e. everything happens at the same time)
This gives a flavor for Aristotle's point of view: he was a reductionist of the
first order. Nevertheless, although I disagree with much of what he
says, I agree with much as well. It is important to read this book
because it's a common base from which many dramatic discussions begin.
It gets pretty obscure occasionally, but the preface and the occasional
translator's footnote are helpful. This slim volume can be read and
digested in a couple of hours; thinking about the ideas can last and
last. |