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When studying screenwriting and directing, it's useful to develop
a solid understanding of how a script is turned into a film - that
is, how the scenes described by the writer are produced, including
how they are staged, performed, shot, and edited.
One great way to learn that is to work on a film, of course. Another
way is to reverse-engineer films that have already been made. One
of the best ways to do this is to get the film, get a copy of the
shooting script, and compare them. It's also helpful to get copies
of earlier drafts of the script to see how they change.
Another approach is to analyze the final film, and effectively
create storyboards for what ended up on film. Timed storyboards
on video are called an "animatic," so you could call this
process one of creating a reverse animatic.
Here's an example based on Raiders of the Lost Ark by Lawrence
Kasdan. Raiders begins with a movie-within-a-movie; the first
fifteen minutes are an action sequence which is a pretty complete
serial adventure segment. For this project, I set myself the task
of storyboarding these first fifteen minutes. I wanted to capture
every shot and every camera motion that I deemed significant; clearly
I exercised a lot of subjective judgment, but I erred on the conservative
side: when I was done, I had over 800 drawings. That's almost one
per second, except of course some drawings spanned many seconds,
and others were spaced only frames apart (particularly when there
was fast action). I then digitized these pictures and timed them
to the soundtrack, effectively creating an animatic (or Leica reel)
which contained my drawings instead of the film.
Here I've taken just a few of those hundreds of drawings that I
felt captured something interesting that was happening onscreen.
Remember that these are just rough schematics; there was no attempt
to create polished artwork, but just to have enough on the page
to catch what was important in the shot. My storyboards (in two
big sketchbooks) have a lot of written details in the margins about
focus, depth of field, lighting changes, and so on, that were impractical
to catch in the drawings. In my discussions of these shots, I assume
you've seen the film! If you haven't, I suggest you go out and rent
the film before proceeding.
Early
in the movie, Barranca (one of Indy's assistants) betrays our hero
by trying to shoot him. Indy hears Barranca cock the gun (shown
here), and spins around to whip the gun out of Barranca's hand.
Time goes crazy in this sequence, stretching, dilating, and overlapping,
but we buy it because the excellent sound design and editing keep
the sequence of action crystal-clear.
Poor
Forrestal - he stepped into the light. When Indy and Satipo are
walking into the cave, Indy stops suddenly and warns Satipo not
to step into a shaft of light coming from a hole in the roof. Standing
to one side, Indy waves his hand in the light, triggering an explosive
release of poison arrows; apparently Forrestal didn't notice the
trap. This great action sequence resulting from Indy springing the
trap involves nine different shots over just a few seconds - several
shots last only eight or ten frames (about a third of a second).
In order, immediately after Indy waves his hand, we see 1) the arrows
exploding towards us, 2) Forrestal's head exploding towards us from
the other wall, 3) an arrow shooting past us in front of Indy, 4)
Forrestals's head swings around in extreme close-up, 5) Satipo's
horrified reaction, 6) Indy rising up to view the skull, 7) the
skull turning to Indy (shown here), 8) another take of frightened
Satipo (shown here), and finally 9) Indy calmly regarding the skull,
saying only "Forrestal...".
The
moment when Indy starts walking towards the idol is beautiful. The
temple set isn't really that big, but we get the feeling of immense
size. This comes from watching Indy's feet, then panning past the
walls, and particularly from these long shots and dramatic lighting.
When
Indy prepares to grab the idol, we're treated to a wonderfully matched
pair of camera moves - in this case, zooms. This is the most important
moment for Indy; he's overcome betrayal by an assistant, deadly
traps that killed colleagues, and who knows what else to reach this
point. It's important that we feel the tension and the peril at
this moment. The filmmakers wisely went for the personal touch,
getting us close to Indy as he feels and thinks his way through
this moment. They could have cut right to a close-up, but then we
might not bring to the moment all our awareness of this strange
and dangerous environment. So instead we start with a view of the
temple and the stone idols guarding the stage (at the left and right
of the shot), and zoom in on the idol as Indy crouches down to examine
it. By coming in on Indy we're carried along, traveling down a funnel
where all the tension is pushed tighter and tighter until it all
lands on Indy, right in front of us. As Indy ponders, we cut to
Satipo, who is waiting anxiously, and in a brilliant touch we continue
the zoom in to his worried face.
Continuing
the scene, we cut back to Indy who is still examining the Idol intently.
He seems to make up his mind, and then we begin to pull back, returning
to the same medium-long shot of Indy and the long view down the
temple, back to the entrance. Indy reaches for his bag of sand and
begins to let some sand run through his fingers onto the ground.
This pull back concludes the matched pair of shots, balancing the
two zooms in on Indy and Satipo. The result of this lovely camera
work is that we have had a private moment with Indy in his most
intense concentration. The hero is ready to slay the dragon, and
what a treat it is to be right next to him, intimately experiencing
what he is thinking and feeling. These matched zooms give us just
that private moment, while losing none of the knife's-edge tension
that's been building.
Whoops
- the ball! A wonderful action sequence where Indy runs like mad
towards the camera, just ahead of the marauding ball. It was shot
by action director Mickey Mantle. The framing in almost every shot
looks down at the ball, so as Indy runs he's running towards us,
and we feel the ball bearing down on us as well. This is much more
engaging than watching the events from the side or behind. The shots
are framed so we're completely surrounded by the tunnel; we feel
just as trapped as Indy. When I see this scene I want to turn from
the screen and run, but I don't want to look away, and that tension
helps make the scene even more tense.
After
escaping the ball, Indy rolls down the hill only to be confronted
by the waiting (and armed) Hovitos. Almost all the lines in this
shot converge on the (off-screen) Indy. Our overhead view lets us
see just what a predicament he's in, and all those diagonals give
the shot a lot of tension.
When
Indy runs off, the Hovitos look up from their heads-down prayer.
There's a quick succssion of three shots that show the Hovitos reacting.
First, we see one person (slightly blocked by someone else in front)
who looks up, as shown here. Then we see another person look up,
and then a shot of the whole crowd looking up. The timing of the
performances and the editing is perfect - it's like a drum suddenly
pounding in a steady rhythm, full of peril.
This
is a great chase scene. We've already seen that Indy is running,
and that he's being followed, so this shot is just to heighten our
fear for him. We begin with an empty field and the sound of running
and shouting - but we don't know from where. Suddenly Indy runs
past the camera and away, only to be immediately followed by Hovitos.
They stop momentarily (how convenient for Indy!) to fire some arrows
at him, and then they give chase, followed by the rest of the hunting
party. We've gone from peace to crowd scene, in a shot with lots
of symmetry. I really like the balanced composition here; it's asymmetrical
enough to stay interesting.
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