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abbreviated resume
last updated April 2002
Expertise
- Writing: Novels,
screenplays
- Directing: Live action and animation
- Interactive Storytelling: Computer-mediated
participatory fiction, novel computer-based socially interactive
entertainments
- Computer Graphics: Rendering, signal
processing, texturing, color systems, shading, shape grammars
- Social Implications: Agents, centralized
databases, culture and communication, power structures, information
control
Education
- Ph.D., Computer Science, University of North
Carolina at Chapel Hill, Chapel Hill, NC, July 1988.
Thesis title: Algorithms for Efficient Image Synthesis
Thesis advisor: Dr. Frederick P. Brooks.
- M.S., Computer Science, University of North Carolina
at Chapel Hill, Chapel Hill, NC, 1987.
- B.S., Computer Engineering, Case Western Reserve
University, Cleveland, OH, 1984.
Recent Employment
- Novelist, Writer-Director, Consultant
Coyote Wind Studios, LLC
May 2000 - present
- Researcher
Microsoft Research, Redmond, WA
July 1997 - May 2000
Research in participatory fiction in a computer-mediated environment.
- Writer-Director
The Microsoft Network, Redmond, WA
October 1996 - July 1997
Created and developed Dead Air, an interactive web-based
mystery show for The Microsoft Network. Wrote and directed the
live action pilot episode.
- Researcher
Microsoft Research, Redmond, WA
December 1994 - October 1996
Research in computer graphics and media theory.
- Member of the Research Staff
Xerox Palo Alto Research Center (PARC), Palo Alto, CA
September 1988 - September 1994
Research in computer graphics.
Books (Non Fiction)
- Glassner, A., "Tomorrow's Stories: The Future of
Interactive Entertainment", MIT Press, Cambridge (to appear in
Fall 2003)
- Glassner, A., "Andrew Glassner's Other Notebook," AK Peters
Publishers, Natick, 2002
- Glassner, A., "Andrew Glassner's Notebook," Morgan-Kaufmann
Publishers, San Francisco, 1999
- Glassner, A., "Principles of Digital Image Synthesis,''
Morgan-Kaufmann Publishers, San Francisco, 1995
- Glassner, A., Series Creator and Series Editor,
''Graphics Gems,'' Academic Press, Cambridge (volumes I through
V)
- Glassner, A., editor, ''Graphics Gems,"
Academic Press, Cambridge, 1990 (Japanese translation by Harcourt
Brace Jovanovich, Japan. Chinese translation by The National Institute
for Compilation & Translation, China)
- Glassner, A., ''3D Computer Graphics: A Handbook
for Artists and Designers," Design Press, New York, 1989
(Japanese translation 1990 by ASCII Press, Japan)
- Glassner, A., editor, ''An Introduction to Ray
Tracing,'' Academic Press, London, 1989 (creator, editor, and
multiple contributor)
- Glassner, A., ''Computer Graphics User's Guide,''
Howard W. Sams & Co., Indianapolis, 1984. (Japanese translation
1987 by ASCII Press, Japan)
Films
- Writer and Director, “Flow Interface”, Microsoft
1998
- Writer, Composer, Director, "Red Green Blues,"
Microsoft 1998
- Writer-Director and Producer, “Chicken Crossing”
3.5 minutes, animated 3D short, Microsoft 1996
Selected showings:
- Siggraph '96 Electronic Theatre, Lucy Saenger
Theatre, New Orleans, August 1996
- Visual Fantasy 1997, Tokyo, February 1997
- Computer Graphics Grand Prix '97, Tokyo,
Japan, March 1997
- British Broadcasting Corporation, January-December
1997
- ACM 97 Screening Room, March 1997
- Le Festival Du Dessin Anime et du Film D'animation,
Brussels, April 1997
- Fujita Vente Theatre, Japan, 1997-1998 program
- 10th Computer Animation Film Festival, Geneva,
August 1997
Shows
- Creator and Developer, Dead Air, a bi-weekly
murder mystery show for The Microsoft Network, 1997
- Writer and Director, “Classical Trio”, the pilot
episode for Dead Air, 1997
- Creator of other interactive entertainments for
The Microsoft Network
Major Invited Presentations
- "Do You See What I See?" Conference
Keynote, IEEE Visualization 2001, San Diego, CA, October 2001
- "Online Storytelling: People, Stories, and
Games", Keynote Talk, International Conference on Virtual
Storytelling, Avignon, France, September 2001
- "Graphics, Stories, and Games", 2001
Symposium on Interactive 3D Graphics, North Carolina, March 2001
- "Free Will, Structure, and Narrative: Designing
Large Scale Storied Environments for Animation and Participation",
University of Washington Animation Production Series, Seattle,
WA, January 2001
- "Digital Storytelling for A Wired World",
Simon Fraser University Distinguished Lecture Series, Burnaby,
British Columbia, November 2000
- "Stories and Computers", Microsoft
Research Lecture Series, Beijing, China, April 2000
- "Fiction: Audiences and Computers",
Conference keynote, Eurographics UK, Swansea UK, March 2000
- "Stories and Structures", Conference
keynote, Eurographics 99, Milan, Italy, September 1999
- “Active Storytelling”, Conference Keynote, CGI
99, Canmore, Alberta, June 1999
- “How to Render the World”, Programmer's Keynote,
Game Developer's Conference, March 1999
- “Is There Hope for New Media?”, CGIX 98, Amsterdam,
February 1998
- “Computer Graphics and Cultural Change”, Graphics
Interface '97, Kelowna, BC, June 1997
- “Art and Animation”, Computer Graphics Grand
Prix '97, Tokyo, Japan, March 1997
- ''Networked Shape Synthesis'', Graphicon '92,
Moscow, Russia, October 1992
- ''The Grammar of Geometric Substitutions'',
1st International Conference on Scientific Visualization, Caracas,
Venezuela, October 1991
- ''Growing Complex Shapes From Simple Forms'',
plenary talk, Eurographics '91, Austria, September 1991
- ''The Theory and Practice of Ray Tracing'',
full-day tutorial at Eurographics '91, Austria, September 1991
- ''Ray Tracing'', full-day tutorial at Ausgraph
'90, Melbourne, Australia, September 1990
- ''Geometric Substitutions'', Ausgraph '90, Melbourne,
Australia, September 1990
- ''Ray Tracing: From Algorithms to Programs'',
full-day course at Graphics Interface '89, 1989
Selected Colloquia
- "Interactive Storytelling",
Writer's Guild of Canada, Toronto, November 2002
- "Participatory Storytelling",
The Institute for Simulation and Training,
University of Central Florida, April 2002
- "Interactive Storytelling: People, Stories, and Games",
Florida State University, April 2002
- "Stories, Teaching, and the Future",
ThinkQuest Imagine the Future National Lecture Series, February 2002
- "The Future of Narrative",
University of Washington Animation Lecture Series, January 2002
- "Games, Stories, Computers, and People",
Naval Postgraduate School, April 2001
- "Modern Story Structure", Electronic
Arts, March 2001
- "Story Structure and Interaction",
UC Berkeley, March 2001
- "Stories and Computers", Stanford University,
March 2001
- "Short Story Structure", University
of Washington, February 2001
- "Joe's Garage: An Interactive Digital Storytelling
Workshop", University of Central Florida, January 2001
- "Digital Storytelling", Electronic
Arts Canada, December 2000
- "Story Structure", Electronic Arts,
December 2000
- "Participative Storytelling" Digital
Domain, Los Angeles, CA, October 2000
- "Participatory Stories" Sony Pictures
Imageworks, Los Angeles, CA, September 2000
- “Active Storytelling” Detroit New Media Association,
Ann Arbor, MI, June 1999
- “Active Storytelling” Interactive Multimedia
Arts & Technologies, Toronto, ON, June 1999
- “The Future of Media” University of Washington,
Seattle, WA, November 1997
- “Producing A Short Film: The Making of Chicken
Crossing” Seattle Siggraph, Redmond, WA July, 1996
- ''Introduction to SoftImage", Microsoft, March
1995
- ''New Ideas in Modeling'' Pratt Institute of
Art and Design, Brooklyn, NY. November, 1993
- ''Device-Directed Rendering'' Delft University
of Technology, Delft, The Netherlands. June, 1993
- ''Color Gamut Projection for Synthetic Images''
University of California at Santa Cruz, Santa Cruz, CA. March,
1993
- ''Device-Directed Rendering'' Indiana University,
Bloomington, IN. March, 1993
- ''Rendering Within Constraints'' Stanford University
Graphics Lunch, Stanford, CA. March, 1993
- ''Two Cool New Techniques for 3D Modeling'',
Bay Area Siggraph, San Francisco, CA. April 1992
- ''Geometric Substitutions and Shape Synthesis
for 3D Modeling'', Fry's Lecture Series, Palo Alto, CA. November,
1992
- ''Dancing Raisins in Your Refrigerator: Computer
Graphics and Ubiquitous Computing'' IBM T.J. Watson Research Center,
Yorktown Heights, NY. June 1991
- ''Growing Complex Shapes from Simple Forms''
Sun Microsystems Graphics Forum, Mountain View, CA. November 1991
- ''Modern Rendering Techniques'', Mitsubishi
Corp, Sunnyvale, CA. 1992
- ''Shape Synthesis'', Apple Computer, Sunnyvale,
CA. April 1991
- ''A Survey of Modern Image Synthesis'' Santa
Clara University, Santa Clara, CA. November 1992
- ''Survival Unix'', 4-part course, Palo Alto,
CA. May 1990
Selected Primary Technical Publications
- Glassner, A., “A Shape Synthesizer,” IEEE Computer
Graphics & Applications, May-June 1997, 17(3), pp. 40-51
- Glassner, A., Marimont, D., Fishkin, K., and
Stone, M., ''Device Directed Rendering'', ACM Transactions on
Graphics, 14(1), January 1995, pp. 58-76
- Glassner, A., ''Dynamic Stratification'', Proc.
4th Eurographics Workshop on Rendering, Michael Cohen, Claude
Puech and Francois Sillion, ed., Paris, June 1993, pp. 5-14
- Glassner, A., ''A Dataflow Architecture for
Shape Synthesis'' Graphicon '92, Keldysh Institute of Applied
Mathematics, Moscow, Russia. September 1992
- Glassner, A., ''A Tutorial on Geometric Replacements'',
IEEE Computer Graphics & Applications, 12(1), January 1992
- Glassner, A., ''Growing Complex Shapes From
Simple Forms (extended abstract)'', Proceedings Eurographics '91,
September 1991
- Glassner, A., ''Ray Tracing for Image Synthesis'',
Academic Press Encyclopedia of Physical Science and Technology,
1991 Yearbook, Academic Press, New York, pp. 485-492, December
1990
- Glassner, A. ''Geometric Substitutions'', Proc.
Ausgraph '90, September 1990
- Glassner, A., ''A 2D View Controller'', ACM
Transactions on Graphics, 9(1), January 1990
- Glassner, A., ''How to Derive a Spectrum From
an RGB Triplet'', IEEE Computer Graphics & Applications, 9(4),
July 1989
- Glassner, A., ''Spacetime Ray Tracing for Animation'',
IEEE Computer Graphics & Applications, 8(2), March 1988
- Glassner, A., ''Supporting Animation in Rendering
Systems'', Proceedings CHI+GI '87 Workshop on Rendering Algorithms
and Systems, Canadian Information Processing Society, Toronto,
April 1987
- Glassner, A.,''Adaptive Precision in Texture
Mapping'', Computer Graphics, 20(4), Siggraph '86, August 1986
- Glassner, A., and Fuchs, H., ''Hardware Enhancements
for Raster Graphics'', Proceedings NATO Advanced Study Institute
on Fundamental Algorithms for Computer Graphics, Fall 1985
- Glassner, A., ''Space Subdivision for Fast Ray
Tracing'', IEEE Computer Graphics & Applications, 4(10), October
1984 (reprinted in Computer Graphics: Image Synthesis, K. Joy,
C. Grant, N. Max, L. Hatfield, Ed., IEEE Computer Society, 1988)
- Glassner, A., ''Musicbox in C: An Interactive,
Graphics, Digital Sound Editor'', Proceedings of the 1980 International
Computer Music Conference, Fall 1980
- Glassner, A., and Kowalski, M., (January 1981),
''The NYIT Digital Sound Editor'', The Computer Music Journal,
6(1)
Selected Technical Publications
- Glassner, A., ''Clipping a Concave Polygon''
, in Graphics Gems V, A. Paeth, ed., Academic Press, Cambridge,
1995
- Glassner, A., ''Building Vertex Normals From
An Unstructured Polygon List'' , in Graphics Gems IV, P. Heckbert,
ed., Academic Press, Cambridge, 1994
- Glassner, A., ''Darklights'', in Graphics Gems
III, D. Kirk, ed., Academic Press, Cambridge, 1992
- Glassner, A., ''Anti-Aliasing in Triangular
Pixels'', in Graphics Gems III, D. Kirk, ed., Academic Press,
Cambridge, 1992
- Glassner, A., ''Adaptive Run-Length Encoding'',
in Graphics Gems II, J. Arvo, ed., Academic Press, Cambridge,
1991
- Glassner, A., ''Maintaining Winged-Edge Models'',
in Graphics Gems II, J. Arvo, ed., Academic Press, Cambridge,
1991
- Articles in Graphics Gems, A. Glassner, ed.,
Academic Press, Cambridge, 1990
- Glassner, A., ''A Simple Viewing Geometry''
- Glassner, A., ''Useful 2D Geometry'' (also
in Gems II, III, and IV)
- Glassner, A., ''Useful 3D Geometry'' (also
in Gems II, III, and IV)
- Glassner, A., ''Frame Buffers and Color
Maps''
- Glassner, A., ''Normal Coding''
- Glassner, A., ''Intepretation of Texture
Map Indices''
- Glassner, A., ''Multidimensional Sum Tables''
- Chapters in ''An Introduction to Ray Tracing''
A. Glassner, ed., Academic Press, London, 1989}
- Glassner, A., ''An Overview of Ray Tracing''
- Glassner, A., ''Surface Physics for Ray
Tracing''
- Glassner, A., ''A Ray Tracing Glossary''
Journal Columns
Professional Course Notes
- Glassner, A., "Fiction 2001: The Future
of Storytelling", Siggraph 2000, July 2000
- Glassner, A., “Fiction 2000”, Special Session
speaker and organizer, Siggraph 1999
- Glassner, A., “Logo Design”, Art for Computer
Graphicists, Siggraph 1998
- Glassner, A., “The Myth of Online Community”,
Computer-Human Interaction 1998, Los Angeles
- Glassner, A., “The Dishonesty of Visual Culture”,
Panel presentation, Siggraph 1996
- Glassner, A., ''Spectrum: An Architecture for
Image Synthesis, Research, Education, and Practice'', in ''Developing
Large-Scale Graphics Software Toolkits'', Siggraph 1994
- Glassner, A., ''An Introduction to Modeling''
in ''Fundamentals and Overview of Computer Graphics'', Siggraph
1994
- Glassner, A., ''An Introduction to Animation''
in ''Fundamentals and Overview of Computer Graphics'', Siggraph
1994
- Glassner, A., ''Ray Tracing Principles'' in
First International Conference on Scientific Visualization, Caracas,
Venezuela, 1992
- Glassner, A., ''Spectrum: A Proposed Image Synthesis
Architecture'', in ''Frontiers in Rendering'', Siggraph 1991
- Glassner, A., ''Current Trends in Ray Tracing'',
in ''Advanced Topics in Ray Tracing'', Siggraph 1990
- Glassner, A., ''Implementation Notes for Ray
Tracers'', in ''Advanced Topics in Ray Tracing'', Siggraph 1990
- Glassner, A., ''Some Ideas for Future Work'',
in ''Advanced Topics in Ray Tracing'', Siggraph 1990
- Glassner, A., ''An Overview of Ray Tracing'',
in ''Introduction to Ray Tracing'', Siggraph 1987,88,89
- Glassner, A., ''Surface Physics for Ray Tracing'',
in ''Introduction to Ray Tracing'' Siggraph 1987,88,89
- Glassner, A., ''A Ray Tracing Glossary'', in
''Introduction to Ray Tracing'' Siggraph 1987,88,89
Professional Teaching
- “How to Give A Great Talk", Siggraph '01
- “Modern Computer Graphics”, Disney Feature Animation,
Burbank, CA, June 1999
- "Art for Computer Graphicists”, Course Organizer,
Chair, and Speaker, Siggraph '98
- ''Introduction to Computer Graphics'', Speaker,
Siggraph '95-'01
- ''Fundamentals and Overview of Computer Graphics'',
Speaker, Siggraph '94
- ''Fundamentals and Overview of Computer Graphics'',
Speaker, Siggraph '93
- ''Developing Large-Scale Graphics Software Toolkits'',
Speaker, Siggraph '93
- ''Frontiers in Rendering'', Course Organizer,
Chair, and Speaker, Siggraph '92.
- ''Advanced Topics in Ray Tracing'', Course Organizer,
Chair, and Speaker, Siggraph '91.
- ''State of the Art in Ray Tracing'', Eurographics
'91
- ''Ray Tracing Fundamentals'', Ausgraph '90,
Melbourne, Australia. 1990
- ''Introduction to Ray Tracing'', Course Organizer,
Chair, and Speaker, Siggraph '89.
- ''Theory and Practice of Ray Tracing'', Graphics
Interface '89.
- ''Introduction to Ray Tracing'', Course Organizer,
Chair, and Speaker, Siggraph '88.
- ''Introduction to Ray Tracing'', Course Organizer,
Chair, and Speaker, Siggraph '87.
Technical Notes
- Glassner, A., “The Digital Ceraunoscope: Synthetic
Thunder and Lightning”, Technical Report MSR-TR-99-17, Microsoft
Research, Redmond, WA, April 1999
- Glassner, A., “Interactive Pop-Up Card Design”,
Technical Report MSR-TR-98-03, Microsoft Research, Redmond, WA,
January 1988
- Glassner, A., ''Efficient Ray Tracing in Subdivided
Space'', The Ray Tracing News, 2(1), pp. 11-12, February 1988
- Glassner, A., ''Efficient Boolean Evaluation
of CSG Models for Ray Tracing'', The Ray Tracing News, 1(1), pp.
3-7, September 1987
- Glassner, A., ''The RSRT Template for Pose Interpolation'',
Technical Memo #87-4, Faculty of Mathematics and Informatics,
Technical University of Delft, Delft, The Netherlands. December
1987
- Glassner, A., and Post, F., ''Two Derivations
of the Angular Interpolation Formula'', Technical Memo #87-3,
Faculty of Mathematics and Informatics, Technical University of
Delft, Delft, The Netherlands. December 1987
- Glassner, A., ''How to Derive a Spectrum From
an RGB Triple'', Technical Memo #87-2, Faculty of Mathematics
and Informatics, Technical University of Delft, Delft, The Netherlands.
October 1987
- Glassner, A., and Post, F., ''On the Transformation
of Surface Normals'', Technical Memo #87-1, Faculty of Mathematics
and Informatics, Technical University of Delft, Delft, The Netherlands,
October 1987
- Glassner, A., ''idb: An Ikonas Symbolic Debugger'',
Department of Computer Science, University of North Carolina at
Chapel Hill, Chapel Hill, NC. July 1985
- Glassner, A., ''libgik: An Ikonas Library'',
Department of Computer Science, University of North Carolina at
Chapel Hill, Chapel Hill, NC. July 1985
Journal Activities
- Co-Guest Editor (with Turner Whitted), Special
Issue on Rendering, IEEE Computer Graphics & Applications, Volume
18, Number 2, March 1998
- Editor-In-Chief, ACM Transactions on Graphics,
1995-1997
- Founding Editor, Journal of Graphics Tools,
1995
- Member, Editorial Board, IEEE Computer Graphics
and Applications, Nov 1989 - 1997
- Letters and Short Notes Editor, IEEE Computer
Graphics & Applications, January 1990 - January 1991
- Book Reviews Editor, IEEE Computer Graphics
& Applications, January 1990 - January 1991
- Editor, The Ray Tracing News, September 1987
- May 1989
Conference Activities
- Member, ETech Advisory Committee,
Siggraph 2002
- Member, Computer Animation Festival Committee,
Siggraph 2001
- Member, Emerging Technologies Jury, Siggraph
2001
- Member, Papers Committee, Siggraph 2000
- Member, Art Show Jury, Siggraph 2000
- Member, Emerging Technologies Jury, Siggraph
2000
- Member, Papers Committee, 1999 Eurographics
Rendering Workshop
- Member, Panels Jury, Siggraph '99
- Member, Technical Sketches Committee, Siggraph
'99
- Member, Program Committee, International Conference
on Visual Computing, Goa, India, 1999
- Member, Papers Committee, 1998 Eurographics
Rendering Workshop
- Member, International Program Committee, 1998
Spring Conference on Computer Graphics
- Member, Enhanced Realities Jury, Siggraph '98
- Member, Technical Sketches Committee Jury, Siggraph
'98
- Member, Ongoings (Fine Art Show) Jury, Siggraph
'97
- Member, Electric Garden Jury, Siggraph '97
- Member, Technical Sketches Committee Jury, Siggraph
'97
- Member, Papers Committee, Spring Computer Graphics
Conference '97
- Member, Papers Committee, Eurographics Rendering
Workshop '97
- Member, Electronic Theatre Jury, Siggraph '96
- Member, Technical Sketches Committee, Siggraph
'96
- Member, Papers Committee, Graphics Interface
'96
- Member, Papers Committee, 1995 Eurographics
Rendering Workshop
- Member, Papers Committee, Graphics Interface
'95
- Member, Papers Committee, Siggraph 95
- Session Chair, Textures, Siggraph 95
- Member, International Programme Committee, Eurographics
'95
- Chairman, Papers Committee, Siggraph '94
- Chairman, Technical Sketches Committee, Siggraph
'94
- Member, International Programme Committee, Eurographics
'94
- Member, International Technical Committee, Compugraphics
'93
- Member, International Technical Committee, Graphicon
'93, St. Petersburg, Russia
- Session Chair, Techniques For Animation, Siggraph
'93
- Member, Papers Committee, Siggraph '93
- Letters and Short Notes Editor, IEEE Computer
Graphics & Applications, January 1990 - January 1991
- Member, International Programme Committee, Eurographics
'92
- Member, International Programme Committee, Eurographics
'91
- Member, Gunther Enderle Awards Committee, Eurographics
'91
- Session Chair, Animation and Illustration Systems,
Siggraph '91
- Member, Papers Committee, Siggraph '91
- Reviewer for journals, conferences, NSF, etc.
Academic Teaching
- Guest lecture on Storytelling, University of
Washington, Seattle, WA. April 1998
- Guest lectures on Storytelling and Cinema, University
of Washington, Seattle, WA. May 1997
- ''Advanced Computer Graphics'' (a one-semester
class) class organizer and teacher, Faculty of Mathematics and
Informatics, Delft University of Technology, Delft, The Netherlands.
Fall 1987
- ''Ray Tracing and Radiosity: Fundamental Algorithms
of Photorealistic Image Synthesis'', Course organizer and primary
lecturer, 3-day short course offered in The Berkeley Series in
Visual Computing, University of California Berkeley, Berkeley,
CA. April 1991. Co- instructor, Peter Shirley.
- ''The Theory and Practice of Ray Tracing'',
Course organizer and primary lecturer, 3- day short course offered
in The Berkeley Series in Visual Computing, University of California
Berkeley, Berkeley, CA. October 1989. Co-instructor, Jim Arvo.
- Guest lecture, Stanford University, Stanford,
CA. February 1991
- Guest lectures and Teaching Assistant, University
of North Carolina at Chapel Hill, Chapel Hill, NC. April 1988
Professional Associations
- Voting Member, Academy of Television Arts and
Sciences
- Member, Association of Computing Machinery
- Member, Institute of Electrical and Electronic
Engineers
Patents
- Glassner, A., “Methods for Producing Pop-Up Cards,
and Cards Produced Thereby,” Patent 6,311,142
- Glassner, A., ''Image Rendering System with
Local, Adaptive Estimation of Incident Diffuse Energy'', Patent
5,488,700
- Glassner, A., D. Marimont and M. Stone, ''Method
of Rendering a Color Image for an Output Medium From Symbolic
Image Data'', Patent 5,384,901
- Glassner, A., ''Moves for Converting Concave
Polyhedra to Their Convex Hulls'', Patent 5,428,717
- Glassner, A., ''Sequencing and Scheduling Moves
for Converting Concave Polyhedra to Their Convex Hulls'', Patent
5,317,681
- Glassner, A., ''Object-local Sampling Histories
for Efficient Path Tracing'', Patent 5,305,430
Major Cover Images
- “Bubbling”, Communications of the ACM, vol. 41,
no. 10, October 1998
- “Computing Reviews” (cover quote), vol. 23, no.
6, June 1993
- ''DDR Box'', ACM Transactions on Graphics, ACM,
January 1995
- ''Graphics Gems III'', Art Director, Academic
Press, 1992
- ''Graphics Gems II'', Art Director, Academic
Press, 1991
- ''Graphics Gems'', Art Director, Academic Press,
1990
- ''Subdivided Icosahedra'', Arts & Letters, Bryan
College, Fall 1988
- ''Dino's Lunch'', IEEE Computer Graphics & Applications,
8(3), May 1988
- ''Celtic Study 1'', Computer Graphics, 21(2),
April 1987
- ''Sinc City'', IEEE Computer Graphics & Applications,
4(10), October 1984
- ''Three Rings'', Computer Graphics User's Guide,
1984
Major Logo Designs
- Coyote Wind Studios, Seattle, 2001
- Imaginary Institute, San Francisco, 1998
- AK Peters Publishers, Cambridge, 1993
- PAPAGENA Project (European Community Esprit
III), 1993
- VIEW Project, Chapel Hill, 1987
- First Workshop on Interactive 3D Graphics, 1988
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