Dr. Andrew S. Glassner
726 North 47th Street, Seattle, WA 98103
phone
fax
abbreviated resume
last updated April 2002

Expertise

  • Writing: Novels, screenplays
  • Directing: Live action and animation
  • Interactive Storytelling: Computer-mediated participatory fiction, novel computer-based socially interactive entertainments
  • Computer Graphics: Rendering, signal processing, texturing, color systems, shading, shape grammars
  • Social Implications: Agents, centralized databases, culture and communication, power structures, information control

Education

  • Ph.D., Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC, July 1988.
    Thesis title: Algorithms for Efficient Image Synthesis
    Thesis advisor: Dr. Frederick P. Brooks.
  • M.S., Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC, 1987.
  • B.S., Computer Engineering, Case Western Reserve University, Cleveland, OH, 1984.

Recent Employment

  • Novelist, Writer-Director, Consultant
    Coyote Wind Studios, LLC
    May 2000 - present

  • Researcher
    Microsoft Research, Redmond, WA
    July 1997 - May 2000
    Research in participatory fiction in a computer-mediated environment.

  • Writer-Director
    The Microsoft Network, Redmond, WA
    October 1996 - July 1997
    Created and developed Dead Air, an interactive web-based mystery show for The Microsoft Network. Wrote and directed the live action pilot episode.

  • Researcher
    Microsoft Research, Redmond, WA
    December 1994 - October 1996
    Research in computer graphics and media theory.

  • Member of the Research Staff
    Xerox Palo Alto Research Center (PARC), Palo Alto, CA
    September 1988 - September 1994
    Research in computer graphics.

Books (Non Fiction)

  • Glassner, A., "Tomorrow's Stories: The Future of Interactive Entertainment", MIT Press, Cambridge (to appear in Fall 2003)

  • Glassner, A., "Andrew Glassner's Other Notebook," AK Peters Publishers, Natick, 2002

  • Glassner, A., "Andrew Glassner's Notebook," Morgan-Kaufmann Publishers, San Francisco, 1999

  • Glassner, A., "Principles of Digital Image Synthesis,'' Morgan-Kaufmann Publishers, San Francisco, 1995

  • Glassner, A., Series Creator and Series Editor, ''Graphics Gems,'' Academic Press, Cambridge (volumes I through V)

  • Glassner, A., editor, ''Graphics Gems," Academic Press, Cambridge, 1990 (Japanese translation by Harcourt Brace Jovanovich, Japan. Chinese translation by The National Institute for Compilation & Translation, China)

  • Glassner, A., ''3D Computer Graphics: A Handbook for Artists and Designers," Design Press, New York, 1989 (Japanese translation 1990 by ASCII Press, Japan)

  • Glassner, A., editor, ''An Introduction to Ray Tracing,'' Academic Press, London, 1989 (creator, editor, and multiple contributor)

  • Glassner, A., ''Computer Graphics User's Guide,'' Howard W. Sams & Co., Indianapolis, 1984. (Japanese translation 1987 by ASCII Press, Japan)

Films

  • Writer and Director, “Flow Interface”, Microsoft 1998

  • Writer, Composer, Director, "Red Green Blues," Microsoft 1998

  • Writer-Director and Producer, “Chicken Crossing”
    3.5 minutes, animated 3D short, Microsoft 1996
    Selected showings:
    • Siggraph '96 Electronic Theatre, Lucy Saenger Theatre, New Orleans, August 1996
    • Visual Fantasy 1997, Tokyo, February 1997
    • Computer Graphics Grand Prix '97, Tokyo, Japan, March 1997
    • British Broadcasting Corporation, January-December 1997
    • ACM 97 Screening Room, March 1997
    • Le Festival Du Dessin Anime et du Film D'animation, Brussels, April 1997
    • Fujita Vente Theatre, Japan, 1997-1998 program
    • 10th Computer Animation Film Festival, Geneva, August 1997

Shows

  • Creator and Developer, Dead Air, a bi-weekly murder mystery show for The Microsoft Network, 1997
  • Writer and Director, “Classical Trio”, the pilot episode for Dead Air, 1997
  • Creator of other interactive entertainments for The Microsoft Network

Major Invited Presentations

  • "Do You See What I See?" Conference Keynote, IEEE Visualization 2001, San Diego, CA, October 2001
  • "Online Storytelling: People, Stories, and Games", Keynote Talk, International Conference on Virtual Storytelling, Avignon, France, September 2001
  • "Graphics, Stories, and Games", 2001 Symposium on Interactive 3D Graphics, North Carolina, March 2001
  • "Free Will, Structure, and Narrative: Designing Large Scale Storied Environments for Animation and Participation", University of Washington Animation Production Series, Seattle, WA, January 2001
  • "Digital Storytelling for A Wired World", Simon Fraser University Distinguished Lecture Series, Burnaby, British Columbia, November 2000
  • "Stories and Computers", Microsoft Research Lecture Series, Beijing, China, April 2000
  • "Fiction: Audiences and Computers", Conference keynote, Eurographics UK, Swansea UK, March 2000
  • "Stories and Structures", Conference keynote, Eurographics 99, Milan, Italy, September 1999
  • “Active Storytelling”, Conference Keynote, CGI 99, Canmore, Alberta, June 1999
  • “How to Render the World”, Programmer's Keynote, Game Developer's Conference, March 1999
  • “Is There Hope for New Media?”, CGIX 98, Amsterdam, February 1998
  • “Computer Graphics and Cultural Change”, Graphics Interface '97, Kelowna, BC, June 1997
  • “Art and Animation”, Computer Graphics Grand Prix '97, Tokyo, Japan, March 1997
  • ''Networked Shape Synthesis'', Graphicon '92, Moscow, Russia, October 1992
  • ''The Grammar of Geometric Substitutions'', 1st International Conference on Scientific Visualization, Caracas, Venezuela, October 1991
  • ''Growing Complex Shapes From Simple Forms'', plenary talk, Eurographics '91, Austria, September 1991
  • ''The Theory and Practice of Ray Tracing'', full-day tutorial at Eurographics '91, Austria, September 1991
  • ''Ray Tracing'', full-day tutorial at Ausgraph '90, Melbourne, Australia, September 1990
  • ''Geometric Substitutions'', Ausgraph '90, Melbourne, Australia, September 1990
  • ''Ray Tracing: From Algorithms to Programs'', full-day course at Graphics Interface '89, 1989

Selected Colloquia

  • "Interactive Storytelling", Writer's Guild of Canada, Toronto, November 2002
  • "Participatory Storytelling", The Institute for Simulation and Training, University of Central Florida, April 2002
  • "Interactive Storytelling: People, Stories, and Games", Florida State University, April 2002
  • "Stories, Teaching, and the Future", ThinkQuest Imagine the Future National Lecture Series, February 2002
  • "The Future of Narrative", University of Washington Animation Lecture Series, January 2002
  • "Games, Stories, Computers, and People", Naval Postgraduate School, April 2001
  • "Modern Story Structure", Electronic Arts, March 2001
  • "Story Structure and Interaction", UC Berkeley, March 2001
  • "Stories and Computers", Stanford University, March 2001
  • "Short Story Structure", University of Washington, February 2001
  • "Joe's Garage: An Interactive Digital Storytelling Workshop", University of Central Florida, January 2001
  • "Digital Storytelling", Electronic Arts Canada, December 2000
  • "Story Structure", Electronic Arts, December 2000
  • "Participative Storytelling" Digital Domain, Los Angeles, CA, October 2000
  • "Participatory Stories" Sony Pictures Imageworks, Los Angeles, CA, September 2000
  • “Active Storytelling” Detroit New Media Association, Ann Arbor, MI, June 1999
  • “Active Storytelling” Interactive Multimedia Arts & Technologies, Toronto, ON, June 1999
  • “The Future of Media” University of Washington, Seattle, WA, November 1997
  • “Producing A Short Film: The Making of Chicken Crossing” Seattle Siggraph, Redmond, WA July, 1996
  • ''Introduction to SoftImage", Microsoft, March 1995
  • ''New Ideas in Modeling'' Pratt Institute of Art and Design, Brooklyn, NY. November, 1993
  • ''Device-Directed Rendering'' Delft University of Technology, Delft, The Netherlands. June, 1993
  • ''Color Gamut Projection for Synthetic Images'' University of California at Santa Cruz, Santa Cruz, CA. March, 1993
  • ''Device-Directed Rendering'' Indiana University, Bloomington, IN. March, 1993
  • ''Rendering Within Constraints'' Stanford University Graphics Lunch, Stanford, CA. March, 1993
  • ''Two Cool New Techniques for 3D Modeling'', Bay Area Siggraph, San Francisco, CA. April 1992
  • ''Geometric Substitutions and Shape Synthesis for 3D Modeling'', Fry's Lecture Series, Palo Alto, CA. November, 1992
  • ''Dancing Raisins in Your Refrigerator: Computer Graphics and Ubiquitous Computing'' IBM T.J. Watson Research Center, Yorktown Heights, NY. June 1991
  • ''Growing Complex Shapes from Simple Forms'' Sun Microsystems Graphics Forum, Mountain View, CA. November 1991
  • ''Modern Rendering Techniques'', Mitsubishi Corp, Sunnyvale, CA. 1992
  • ''Shape Synthesis'', Apple Computer, Sunnyvale, CA. April 1991
  • ''A Survey of Modern Image Synthesis'' Santa Clara University, Santa Clara, CA. November 1992
  • ''Survival Unix'', 4-part course, Palo Alto, CA. May 1990

Selected Primary Technical Publications

  • Glassner, A., “A Shape Synthesizer,” IEEE Computer Graphics & Applications, May-June 1997, 17(3), pp. 40-51
  • Glassner, A., Marimont, D., Fishkin, K., and Stone, M., ''Device Directed Rendering'', ACM Transactions on Graphics, 14(1), January 1995, pp. 58-76
  • Glassner, A., ''Dynamic Stratification'', Proc. 4th Eurographics Workshop on Rendering, Michael Cohen, Claude Puech and Francois Sillion, ed., Paris, June 1993, pp. 5-14
  • Glassner, A., ''A Dataflow Architecture for Shape Synthesis'' Graphicon '92, Keldysh Institute of Applied Mathematics, Moscow, Russia. September 1992
  • Glassner, A., ''A Tutorial on Geometric Replacements'', IEEE Computer Graphics & Applications, 12(1), January 1992
  • Glassner, A., ''Growing Complex Shapes From Simple Forms (extended abstract)'', Proceedings Eurographics '91, September 1991
  • Glassner, A., ''Ray Tracing for Image Synthesis'', Academic Press Encyclopedia of Physical Science and Technology, 1991 Yearbook, Academic Press, New York, pp. 485-492, December 1990
  • Glassner, A. ''Geometric Substitutions'', Proc. Ausgraph '90, September 1990
  • Glassner, A., ''A 2D View Controller'', ACM Transactions on Graphics, 9(1), January 1990
  • Glassner, A., ''How to Derive a Spectrum From an RGB Triplet'', IEEE Computer Graphics & Applications, 9(4), July 1989
  • Glassner, A., ''Spacetime Ray Tracing for Animation'', IEEE Computer Graphics & Applications, 8(2), March 1988
  • Glassner, A., ''Supporting Animation in Rendering Systems'', Proceedings CHI+GI '87 Workshop on Rendering Algorithms and Systems, Canadian Information Processing Society, Toronto, April 1987
  • Glassner, A.,''Adaptive Precision in Texture Mapping'', Computer Graphics, 20(4), Siggraph '86, August 1986
  • Glassner, A., and Fuchs, H., ''Hardware Enhancements for Raster Graphics'', Proceedings NATO Advanced Study Institute on Fundamental Algorithms for Computer Graphics, Fall 1985
  • Glassner, A., ''Space Subdivision for Fast Ray Tracing'', IEEE Computer Graphics & Applications, 4(10), October 1984 (reprinted in Computer Graphics: Image Synthesis, K. Joy, C. Grant, N. Max, L. Hatfield, Ed., IEEE Computer Society, 1988)
  • Glassner, A., ''Musicbox in C: An Interactive, Graphics, Digital Sound Editor'', Proceedings of the 1980 International Computer Music Conference, Fall 1980
  • Glassner, A., and Kowalski, M., (January 1981), ''The NYIT Digital Sound Editor'', The Computer Music Journal, 6(1)

Selected Technical Publications

  • Glassner, A., ''Clipping a Concave Polygon'' , in Graphics Gems V, A. Paeth, ed., Academic Press, Cambridge, 1995
  • Glassner, A., ''Building Vertex Normals From An Unstructured Polygon List'' , in Graphics Gems IV, P. Heckbert, ed., Academic Press, Cambridge, 1994
  • Glassner, A., ''Darklights'', in Graphics Gems III, D. Kirk, ed., Academic Press, Cambridge, 1992
  • Glassner, A., ''Anti-Aliasing in Triangular Pixels'', in Graphics Gems III, D. Kirk, ed., Academic Press, Cambridge, 1992
  • Glassner, A., ''Adaptive Run-Length Encoding'', in Graphics Gems II, J. Arvo, ed., Academic Press, Cambridge, 1991
  • Glassner, A., ''Maintaining Winged-Edge Models'', in Graphics Gems II, J. Arvo, ed., Academic Press, Cambridge, 1991
  • Articles in Graphics Gems, A. Glassner, ed., Academic Press, Cambridge, 1990
    • Glassner, A., ''A Simple Viewing Geometry''
    • Glassner, A., ''Useful 2D Geometry'' (also in Gems II, III, and IV)
    • Glassner, A., ''Useful 3D Geometry'' (also in Gems II, III, and IV)
    • Glassner, A., ''Frame Buffers and Color Maps''
    • Glassner, A., ''Normal Coding''
    • Glassner, A., ''Intepretation of Texture Map Indices''
    • Glassner, A., ''Multidimensional Sum Tables''
  • Chapters in ''An Introduction to Ray Tracing'' A. Glassner, ed., Academic Press, London, 1989}
    • Glassner, A., ''An Overview of Ray Tracing''
    • Glassner, A., ''Surface Physics for Ray Tracing''
    • Glassner, A., ''A Ray Tracing Glossary''

Journal Columns

    Columns in “Andrew Glassner's Notebook” in IEEE Computer Graphics & Applications:

  • “DMorph”, vol. 23, no. 5, September 2003
  • “Venn and Now”, vol. 23, no. 4, July 2003
  • “Image Search and Replace”, vol. 23, no. 3, May 2003
  • “Digital Weaving, Part 3”, vol. 23, no. 2, March 2003
  • “Digital Weaving, Part 2”, vol. 23, no. 1, January 2003
  • “Digital Weaving, Part 1”, vol. 22, no. 6, November 2002
  • “Getting the Picture”, vol. 22, no. 5, September 2002
  • “Duck!”, vol. 22, no. 4, July 2002
  • “Putting the Pieces Together”, vol. 22, no. 3, May 2002
  • “Interactive Pop-up Card Design, Part 2”, vol. 22, no. 2, March 2002
  • “Interactive Pop-up Card Design, Part 1”, vol. 22, no. 1, January 2002
  • “Quantum Computing, Part 3”, vol. 21, no. 6, November 2001
  • “Quantum Computing, Part 2”, vol. 21, no. 5, September 2001
  • “Quantum Computing, Part 1”, vol. 21, no. 4, July 2001
  • “A Change of Scene”, vol. 21, no. 3, May 2001
  • “Tricks of the Trade”, vol. 21, no. 2, March 2001
  • “Fill 'Er Up”, vol. 21, no. 1, January 2001
  • “Soap Bubbles, Part 2”, vol. 20, no. 6, November 2000
  • “Soap Bubbles, Part 1”, vol. 20, no. 5, September 2000
  • “Texturing with Symmetry”, vol. 20, no. 4, July 2000
  • “The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 2”, vol. 20, no. 3, May 2000
  • “The Digital Ceraunoscope: Synthetic Thunder and Lightning, Part 1”, vol. 20, no. 2, March 2000
  • “Celtic Knotwork, Part 3”, vol. 20, no. 1, January 2000
  • “Celtic Knotwork, Part 2”, vol. 19, no. 6, November 1999
  • “Celtic Knotwork, Part I”, vol. 19, no. 5, September 1999
  • “O Say, Can You See?”, vol. 19, no. 4, July 1999
  • “An Open and Shut Case”, vol. 19, no. 3, May 1999
  • “String Crossings”, vol. 19, no. 2, March 1999
  • “Fourier Polygons”, vol. 19, no. 1, January 1999
  • “The Triangular Manuscripts”, vol. 18, no. 6, November 1998
  • “Know When to Fold”, vol. 18, no. 5, September 1998
  • “Aperiodic Tiles, Part 2”, vol. 18, no. 4, July 1998
  • “Aperiodic Tiling”, vol. 18, no. 3, May 1998, pp. 83-90
  • “Circular Reasoning”, vol. 18, no. 2, March 1998, pp. 104-108
  • “Upon Reflection”, vol. 18, no. 1, January 1998, pp. 86-92
  • “Inside Moire Patterns”, vol. 17, no. 6, November 1997, pp. 97-101
  • “The Perils of Problematic Parameterization”, vol. 17, no. 5, September 1997, pp. 78-83
  • “Net Results”, vol. 17, no. 4, July 1997, pp. 85-89
  • “Signs of Significance”, vol. 17, no. 3, May 1997, pp. 79-82
  • “Situation Normal”, vol. 17, no. 2, March 1997, pp. 83-87
  • “Going the Distance”, vol. 17, no. 1, January 1997, pp. 78-84
  • “Hey, Buddy, How Do I Get Into the Siggraph Electronic Theatre?”, co-authored with Jim Blinn, vol. 16, no. 6, November 1996, pp. 72-75
  • “More Origami Solids”, vol. 16, no. 5, September 1996, pp. 85-91
  • “Origami Platonic Solids”, vol. 16, no. 4, July 1996, pp. 85-91
  • “Frieze Groups”, vol. 16, no. 3, May 1996, pp. 78-83
  • “Computer Generated Solar Halos and Sun Dogs”, vol. 16, no. 2, Mar. 1996, pp. 77-81
  • “Solar Halos and Sun Dogs”, vol. 16, no. 1, Jan. 1996, pp. 83-87

Professional Course Notes

  • Glassner, A., "Fiction 2001: The Future of Storytelling", Siggraph 2000, July 2000
  • Glassner, A., “Fiction 2000”, Special Session speaker and organizer, Siggraph 1999
  • Glassner, A., “Logo Design”, Art for Computer Graphicists, Siggraph 1998
  • Glassner, A., “The Myth of Online Community”, Computer-Human Interaction 1998, Los Angeles
  • Glassner, A., “The Dishonesty of Visual Culture”, Panel presentation, Siggraph 1996
  • Glassner, A., ''Spectrum: An Architecture for Image Synthesis, Research, Education, and Practice'', in ''Developing Large-Scale Graphics Software Toolkits'', Siggraph 1994
  • Glassner, A., ''An Introduction to Modeling'' in ''Fundamentals and Overview of Computer Graphics'', Siggraph 1994
  • Glassner, A., ''An Introduction to Animation'' in ''Fundamentals and Overview of Computer Graphics'', Siggraph 1994
  • Glassner, A., ''Ray Tracing Principles'' in First International Conference on Scientific Visualization, Caracas, Venezuela, 1992
  • Glassner, A., ''Spectrum: A Proposed Image Synthesis Architecture'', in ''Frontiers in Rendering'', Siggraph 1991
  • Glassner, A., ''Current Trends in Ray Tracing'', in ''Advanced Topics in Ray Tracing'', Siggraph 1990
  • Glassner, A., ''Implementation Notes for Ray Tracers'', in ''Advanced Topics in Ray Tracing'', Siggraph 1990
  • Glassner, A., ''Some Ideas for Future Work'', in ''Advanced Topics in Ray Tracing'', Siggraph 1990
  • Glassner, A., ''An Overview of Ray Tracing'', in ''Introduction to Ray Tracing'', Siggraph 1987,88,89
  • Glassner, A., ''Surface Physics for Ray Tracing'', in ''Introduction to Ray Tracing'' Siggraph 1987,88,89
  • Glassner, A., ''A Ray Tracing Glossary'', in ''Introduction to Ray Tracing'' Siggraph 1987,88,89

Professional Teaching

  • “How to Give A Great Talk", Siggraph '01
  • “Modern Computer Graphics”, Disney Feature Animation, Burbank, CA, June 1999
  • "Art for Computer Graphicists”, Course Organizer, Chair, and Speaker, Siggraph '98
  • ''Introduction to Computer Graphics'', Speaker, Siggraph '95-'01
  • ''Fundamentals and Overview of Computer Graphics'', Speaker, Siggraph '94
  • ''Fundamentals and Overview of Computer Graphics'', Speaker, Siggraph '93
  • ''Developing Large-Scale Graphics Software Toolkits'', Speaker, Siggraph '93
  • ''Frontiers in Rendering'', Course Organizer, Chair, and Speaker, Siggraph '92.
  • ''Advanced Topics in Ray Tracing'', Course Organizer, Chair, and Speaker, Siggraph '91.
  • ''State of the Art in Ray Tracing'', Eurographics '91
  • ''Ray Tracing Fundamentals'', Ausgraph '90, Melbourne, Australia. 1990
  • ''Introduction to Ray Tracing'', Course Organizer, Chair, and Speaker, Siggraph '89.
  • ''Theory and Practice of Ray Tracing'', Graphics Interface '89.
  • ''Introduction to Ray Tracing'', Course Organizer, Chair, and Speaker, Siggraph '88.
  • ''Introduction to Ray Tracing'', Course Organizer, Chair, and Speaker, Siggraph '87.

Technical Notes

  • Glassner, A., “The Digital Ceraunoscope: Synthetic Thunder and Lightning”, Technical Report MSR-TR-99-17, Microsoft Research, Redmond, WA, April 1999
  • Glassner, A., “Interactive Pop-Up Card Design”, Technical Report MSR-TR-98-03, Microsoft Research, Redmond, WA, January 1988
  • Glassner, A., ''Efficient Ray Tracing in Subdivided Space'', The Ray Tracing News, 2(1), pp. 11-12, February 1988
  • Glassner, A., ''Efficient Boolean Evaluation of CSG Models for Ray Tracing'', The Ray Tracing News, 1(1), pp. 3-7, September 1987
  • Glassner, A., ''The RSRT Template for Pose Interpolation'', Technical Memo #87-4, Faculty of Mathematics and Informatics, Technical University of Delft, Delft, The Netherlands. December 1987
  • Glassner, A., and Post, F., ''Two Derivations of the Angular Interpolation Formula'', Technical Memo #87-3, Faculty of Mathematics and Informatics, Technical University of Delft, Delft, The Netherlands. December 1987
  • Glassner, A., ''How to Derive a Spectrum From an RGB Triple'', Technical Memo #87-2, Faculty of Mathematics and Informatics, Technical University of Delft, Delft, The Netherlands. October 1987
  • Glassner, A., and Post, F., ''On the Transformation of Surface Normals'', Technical Memo #87-1, Faculty of Mathematics and Informatics, Technical University of Delft, Delft, The Netherlands, October 1987
  • Glassner, A., ''idb: An Ikonas Symbolic Debugger'', Department of Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC. July 1985
  • Glassner, A., ''libgik: An Ikonas Library'', Department of Computer Science, University of North Carolina at Chapel Hill, Chapel Hill, NC. July 1985

Journal Activities

  • Co-Guest Editor (with Turner Whitted), Special Issue on Rendering, IEEE Computer Graphics & Applications, Volume 18, Number 2, March 1998
  • Editor-In-Chief, ACM Transactions on Graphics, 1995-1997
  • Founding Editor, Journal of Graphics Tools, 1995
  • Member, Editorial Board, IEEE Computer Graphics and Applications, Nov 1989 - 1997
  • Letters and Short Notes Editor, IEEE Computer Graphics & Applications, January 1990 - January 1991
  • Book Reviews Editor, IEEE Computer Graphics & Applications, January 1990 - January 1991
  • Editor, The Ray Tracing News, September 1987 - May 1989

Conference Activities

  • Member, ETech Advisory Committee, Siggraph 2002
  • Member, Computer Animation Festival Committee, Siggraph 2001
  • Member, Emerging Technologies Jury, Siggraph 2001
  • Member, Papers Committee, Siggraph 2000
  • Member, Art Show Jury, Siggraph 2000
  • Member, Emerging Technologies Jury, Siggraph 2000
  • Member, Papers Committee, 1999 Eurographics Rendering Workshop
  • Member, Panels Jury, Siggraph '99
  • Member, Technical Sketches Committee, Siggraph '99
  • Member, Program Committee, International Conference on Visual Computing, Goa, India, 1999
  • Member, Papers Committee, 1998 Eurographics Rendering Workshop
  • Member, International Program Committee, 1998 Spring Conference on Computer Graphics
  • Member, Enhanced Realities Jury, Siggraph '98
  • Member, Technical Sketches Committee Jury, Siggraph '98
  • Member, Ongoings (Fine Art Show) Jury, Siggraph '97
  • Member, Electric Garden Jury, Siggraph '97
  • Member, Technical Sketches Committee Jury, Siggraph '97
  • Member, Papers Committee, Spring Computer Graphics Conference '97
  • Member, Papers Committee, Eurographics Rendering Workshop '97
  • Member, Electronic Theatre Jury, Siggraph '96
  • Member, Technical Sketches Committee, Siggraph '96
  • Member, Papers Committee, Graphics Interface '96
  • Member, Papers Committee, 1995 Eurographics Rendering Workshop
  • Member, Papers Committee, Graphics Interface '95
  • Member, Papers Committee, Siggraph 95
  • Session Chair, Textures, Siggraph 95
  • Member, International Programme Committee, Eurographics '95
  • Chairman, Papers Committee, Siggraph '94
  • Chairman, Technical Sketches Committee, Siggraph '94
  • Member, International Programme Committee, Eurographics '94
  • Member, International Technical Committee, Compugraphics '93
  • Member, International Technical Committee, Graphicon '93, St. Petersburg, Russia
  • Session Chair, Techniques For Animation, Siggraph '93
  • Member, Papers Committee, Siggraph '93
  • Letters and Short Notes Editor, IEEE Computer Graphics & Applications, January 1990 - January 1991
  • Member, International Programme Committee, Eurographics '92
  • Member, International Programme Committee, Eurographics '91
  • Member, Gunther Enderle Awards Committee, Eurographics '91
  • Session Chair, Animation and Illustration Systems, Siggraph '91
  • Member, Papers Committee, Siggraph '91
  • Reviewer for journals, conferences, NSF, etc.

Academic Teaching

  • Guest lecture on Storytelling, University of Washington, Seattle, WA. April 1998
  • Guest lectures on Storytelling and Cinema, University of Washington, Seattle, WA. May 1997
  • ''Advanced Computer Graphics'' (a one-semester class) class organizer and teacher, Faculty of Mathematics and Informatics, Delft University of Technology, Delft, The Netherlands. Fall 1987
  • ''Ray Tracing and Radiosity: Fundamental Algorithms of Photorealistic Image Synthesis'', Course organizer and primary lecturer, 3-day short course offered in The Berkeley Series in Visual Computing, University of California Berkeley, Berkeley, CA. April 1991. Co- instructor, Peter Shirley.
  • ''The Theory and Practice of Ray Tracing'', Course organizer and primary lecturer, 3- day short course offered in The Berkeley Series in Visual Computing, University of California Berkeley, Berkeley, CA. October 1989. Co-instructor, Jim Arvo.
  • Guest lecture, Stanford University, Stanford, CA. February 1991
  • Guest lectures and Teaching Assistant, University of North Carolina at Chapel Hill, Chapel Hill, NC. April 1988

Professional Associations

  • Voting Member, Academy of Television Arts and Sciences
  • Member, Association of Computing Machinery
  • Member, Institute of Electrical and Electronic Engineers

Patents

  • Glassner, A., “Methods for Producing Pop-Up Cards, and Cards Produced Thereby,” Patent 6,311,142
  • Glassner, A., ''Image Rendering System with Local, Adaptive Estimation of Incident Diffuse Energy'', Patent 5,488,700
  • Glassner, A., D. Marimont and M. Stone, ''Method of Rendering a Color Image for an Output Medium From Symbolic Image Data'', Patent 5,384,901
  • Glassner, A., ''Moves for Converting Concave Polyhedra to Their Convex Hulls'', Patent 5,428,717
  • Glassner, A., ''Sequencing and Scheduling Moves for Converting Concave Polyhedra to Their Convex Hulls'', Patent 5,317,681
  • Glassner, A., ''Object-local Sampling Histories for Efficient Path Tracing'', Patent 5,305,430

Major Cover Images

  • “Bubbling”, Communications of the ACM, vol. 41, no. 10, October 1998
  • “Computing Reviews” (cover quote), vol. 23, no. 6, June 1993
  • ''DDR Box'', ACM Transactions on Graphics, ACM, January 1995
  • ''Graphics Gems III'', Art Director, Academic Press, 1992
  • ''Graphics Gems II'', Art Director, Academic Press, 1991
  • ''Graphics Gems'', Art Director, Academic Press, 1990
  • ''Subdivided Icosahedra'', Arts & Letters, Bryan College, Fall 1988
  • ''Dino's Lunch'', IEEE Computer Graphics & Applications, 8(3), May 1988
  • ''Celtic Study 1'', Computer Graphics, 21(2), April 1987
  • ''Sinc City'', IEEE Computer Graphics & Applications, 4(10), October 1984
  • ''Three Rings'', Computer Graphics User's Guide, 1984

Major Logo Designs

  • Coyote Wind Studios, Seattle, 2001
  • Imaginary Institute, San Francisco, 1998
  • AK Peters Publishers, Cambridge, 1993
  • PAPAGENA Project (European Community Esprit III), 1993
  • VIEW Project, Chapel Hill, 1987
  • First Workshop on Interactive 3D Graphics, 1988