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I've written and directed a variety of films and games
in
media from traditional film to online. Here are summaries
of
a few selected projects. I also provide writing and directing
services through Coyote
Wind, LLC.
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Making
Memories is a short 16mm movie I wrote and directed in
Maine during the Spring of 2003. The film tells the story
of David, a guy in his late 20's who spends an evening recalling
some of the most enjoyable and romantic dates of his past.
As we learn more about him, we find that not everything is
as it seems. (2003, 3.5min)
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Chicken Crossing tells
the tale of a hapless but optimistic chicken in search of
grain. It's a funny 3D animated short that shows off the Talisman
rendering architecture for PC graphics. The film has been
shown in international festivals and television programs,
including the Electronic Theatre at SIGGRAPH 1996. (1996,
3min)
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Dead
Air
stretches the bounds of online, participatory gaming and fiction.
You are a detective in the Video Crime Unit, an underappreciated
but high-tech police agency. Each episode presents a new murder
to be solved using your wits and your friends, supported by
a variety of novel online gaming techniques. The game was
designed for the now-defunct original programming unit of
The Microsoft Network. (1994, episodes 1/2 hr each)
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Starship
Mars
presents a new form of participatory narrative. Players are
aboard an unstable spaceship with a complex but fluid social
structure. The overall goal is to get to the planet Mars safely,
but there are also many smaller personal goals and conflicts
to be navigated along the way. The game was also designed
for the now-extinct original programming unit of The Microsoft
Network.
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It
would be great if there were fewer boring meetings in the
world. In this visionary video, we imagine how much better
things would be using Flow, our name for a collection
of display, processing, and assisting technologies which are
all underway at Microsoft Research. We show how a tough problem
is quickly resolved using a variety of helpful new ideas (1994,
6min)
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A
tradition at the SIGGRAPH conference on computer graphics
is to show a piece during the Electronic Theatre that highlights
some of the most interesting original research in the technical
programs. The Red Green Blues is an original music
video that brings together dozens of pieces from the Sketches
venue (1994, 2.5min)
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What
if you could move a film camera anywhere in a scene?
Computer graphics techniques known as image-based rendering
will soon create an entirely new set of conventions and ideas
for cinematography. The Aristocrat is an unproduced,
but storyboarded, short film that looks at some of these possibilities.
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Using
the ideas of image-based rendering and 3D modeling, we can
create live-action cinematography that uses the image plane
in novel and exciting ways for creative storytelling. Sheila's
Diner is a storyboarded but unproduced short film that
looks at how we can tell a story using ideas from cubism and
multi-perspective to capture several points of view in a coherent
way.
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The
story of Sir Ernest Shackleton and his crew of the Endurance
in 1914 is one of the most amazing true adventure stories
I've ever encountered. This original 1999 feature screenplay,
Shackleton, tells the story of "The Boss"
and some of his key men as they fought to survive in the Antarctic
after their ship was crushed and they were left to float on
the ice pack.
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Sure,
we all talk about the astronauts who opened up space travel.
But before people left the Earth, even before monkeys, there
were the dogs. The brave, valiant, somewhat dim pooches that
risked life, limb, and kibble to explore the unknown vastness
of space. This unproduced short looks at the funny adventures
of one such Space Dog, and his difficult times in the
early days of space travel when a lone dog must fend for himself
just to have dinner.
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The
storytelling possibilities offered by computer graphics are
only starting to be explored. What if we could shape our cameras
and lenses into any shape? We could create very intimate,
yet engaging and complex scenes. You can read about my research
into this technique here.
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