Films & games

I've written and directed a variety of films and games in
media from traditional film to online. Here are summaries of
a few selected projects. I also provide writing and directing
services through Coyote Wind, LLC.

Making Memories is a short 16mm movie I wrote and directed in Maine during the Spring of 2003. The film tells the story of David, a guy in his late 20's who spends an evening recalling some of the most enjoyable and romantic dates of his past. As we learn more about him, we find that not everything is as it seems. (2003, 3.5min)

 

 

Chicken Crossing Still Chicken Crossing

Chicken Crossing tells the tale of a hapless but optimistic chicken in search of grain. It's a funny 3D animated short that shows off the Talisman rendering architecture for PC graphics. The film has been shown in international festivals and television programs, including the Electronic Theatre at SIGGRAPH 1996. (1996, 3min)

 

 

Dead Air Still Dead Air

Dead Air stretches the bounds of online, participatory gaming and fiction. You are a detective in the Video Crime Unit, an underappreciated but high-tech police agency. Each episode presents a new murder to be solved using your wits and your friends, supported by a variety of novel online gaming techniques. The game was designed for the now-defunct original programming unit of The Microsoft Network. (1994, episodes 1/2 hr each)

 

 

Starship Mars splash Starship Mars

Starship Mars presents a new form of participatory narrative. Players are aboard an unstable spaceship with a complex but fluid social structure. The overall goal is to get to the planet Mars safely, but there are also many smaller personal goals and conflicts to be navigated along the way. The game was also designed for the now-extinct original programming unit of The Microsoft Network.

 

 

Flow still Flow

It would be great if there were fewer boring meetings in the world. In this visionary video, we imagine how much better things would be using Flow, our name for a collection of display, processing, and assisting technologies which are all underway at Microsoft Research. We show how a tough problem is quickly resolved using a variety of helpful new ideas (1994, 6min)

 

 

Red Green Blues title card The Red Green Blues

A tradition at the SIGGRAPH conference on computer graphics is to show a piece during the Electronic Theatre that highlights some of the most interesting original research in the technical programs. The Red Green Blues is an original music video that brings together dozens of pieces from the Sketches venue (1994, 2.5min)

 

 

The Aristocrat (drawing by Tom McClure) The Aristocrat

What if you could move a film camera anywhere in a scene? Computer graphics techniques known as image-based rendering will soon create an entirely new set of conventions and ideas for cinematography. The Aristocrat is an unproduced, but storyboarded, short film that looks at some of these possibilities.

 

 

Sheila's Diner
Sheila's Diner (drawing by Tom McClure)

Using the ideas of image-based rendering and 3D modeling, we can create live-action cinematography that uses the image plane in novel and exciting ways for creative storytelling. Sheila's Diner is a storyboarded but unproduced short film that looks at how we can tell a story using ideas from cubism and multi-perspective to capture several points of view in a coherent way.

 

 

Shackleton screenplay Shackleton

The story of Sir Ernest Shackleton and his crew of the Endurance in 1914 is one of the most amazing true adventure stories I've ever encountered. This original 1999 feature screenplay, Shackleton, tells the story of "The Boss" and some of his key men as they fought to survive in the Antarctic after their ship was crushed and they were left to float on the ice pack.

 

 

Spacedog script Space Dog

Sure, we all talk about the astronauts who opened up space travel. But before people left the Earth, even before monkeys, there were the dogs. The brave, valiant, somewhat dim pooches that risked life, limb, and kibble to explore the unknown vastness of space. This unproduced short looks at the funny adventures of one such Space Dog, and his difficult times in the early days of space travel when a lone dog must fend for himself just to have dinner.

 

 

Cubism example

The storytelling possibilities offered by computer graphics are only starting to be explored. What if we could shape our cameras and lenses into any shape? We could create very intimate, yet engaging and complex scenes. You can read about my research into this technique here.