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Interactive Storytelling: Techniques for 21st Century
Fiction, addresses the fundamentals of how and why successful
games and stories work. It offers readers a practical understanding
of both the structure of traditional stories and the structure
of participatory gaming. This knowledge helps the reader see
why and how today's models of interactive fiction succeed
and fail, and provides a foundation for developing new storytelling
art forms that harmoniously integrate interaction and narrative.
The writing is conversational and friendly, but also specific
and direct.
The book is not just for today's game designers and those
still in school, but also for storytellers in media such as
television and film. As these fields converge with computers,
responsive narratives will become as popular and important
as those traditional media are today. The book is also for
general audiences who have interests in the interplay of technology
and society, since stories and games are important social
activities. Though my book is based on reasonable extrapolations
of today's computer and communications technologies, it's
not primarily a technology book. It's more about the structure
of responsive narratives than the underlying technology that
will support them.
The book is published by AK Peters. You can buy a copy at
your local bookstore, or over at Amazon
if you prefer.
Here's the Table of Contents:
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