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Andrew
Glassner's Notebook
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In 1996 I started writing
a regular column for the magazine IEEE
Computer Graphics and Applications. I'm happy
with my columns, but there are often things that need
to get cut out for space reasons. Sometimes I realize
some things could have been done better. And errors do
make it into print. I've collected the first three years
of columns, restored them to their original full-length
form, expanded and revised each one, and fixed the errors,
resulting in this book. The book now has a sequel, Andrew
Glassner's Other Notebook. |
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The idea that graphics is fun is reflected in the book's
subtitle, Recreational Computer Graphics. The cover
is a notebook-style collage of some illustrations from different
chapters, evoking the idea of a notebook.
You can read notes on the original columns, plus the ones
that haven't yet been collected, here.
It's inevitable that any time you create new material, you'll
also create new errors! I've corrected the errors from the
original columns, but a couple of glitches slipped into the
new material. You can get the list of errata
here.
I had a lot of fun writing this book, and I hope people will
enjoy reading it. This book corrects all the errors I knew
of from the columns, but I'm sure some new ones crept in;
you can find an errata list here. The book is currently available,
published by Morgan-Kaufmann. You can find it at most online
bookstores, such as Amazon,
Barnes
and Noble, and fatbrain.
Here's the table of contents:
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Preface
1 Solar Halos and Sun Dogs
2 Frieze Groups
3 Origami Polyhedra
4 Going the Distance
5 Situation Normal
6 Signs of Significance
7 Net Results
8 The Perils of Problematic Paramaterization
9 Inside Moire Patterns
10 Upon Reflection
11 Circular Reasoning
12 Aperiodic Tiling
13 Know When To Fold
14 The Triangular Manuscripts
15 Polygons Under the Covers
16 String Crossings
Index |
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The book has received some very complimentary reviews. Here
are some excerpts. For online reviews you can read the whole
thing at the source by following the link.
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Amazon.com
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Andrew Glassner's Notebook is a compilation of lively
and brain-tickling columns from the bimonthly magazine IEEE
Computer Graphics & Applications, some of which are
published here in their entirety for the first time. Going
beyond mere "fun with computer graphics," topics
include problems in mathematics, physics, astronomy, and even
industrial design.
The book is attractively designed with an abundance of illustrations
that are colorfully visual and as elegant as they are entrancing.
Patterns of all kinds in science are intriguing, and this
is proven many times over. There is substantial serious mathematics
here also: the expert will find the articles enhanced by it,
but nonexperts can bypass it without missing any of the fun.
This notebook will appeal to mathematicians, graphic artists,
and any open-minded, curious thinker, even the scientifically
inclined junior high schooler. It is the sort of book that
could fill scientists with new enthusiasm or inspire nonscientists
to reconsider why they didn't like science in the first place.
--Angelynn Grant
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| MacNow
Magazine |
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Andrew Glassner's Notebook: Recreational Computer Graphics,
offers both a theoretical understanding of the mathematics
behind graphics and an effective approach to implementation.
The end result is that you can use his techniques to enhance
your own work whether you're a student, artist, scientist
or professional graphics designer.
The first sentence in the preface sums up the book: "This
book is about having fun with computer graphics." Usually,
a heavy-duty computer graphic design book is filled with algorithms,
polygons and spline models. Although this book does include
geometric interpolations, it is inherently readable and never
loses its sense of fun.
Mosaics, box-building, solar halos and even archeology have
a place in Andrew Glassner's Notebook. Mirror reflections
and billiard balls give way to mathematical constructs such
as Ptolemy's Theorem, Napoleon's Theorem and Fourier transformations.
Throughout the book, Glassner sees the world of patterns as
a world that computer graphic artists can access and make
their own. You'll find it to be compelling reading, whether
your interest is that of a professional designer involved
in creating Web sites, or a student in computer science or
a related field. This provocative and enlightening book could
probably even be used as a text to convert the math-phobic
student; that's something that can't be said for most school
notebooks!
--Sharon Hart
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| IEEE
Multimedia, March 2000, pg 85 |
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A major theme is the exploration
of patterns occupying the sweet spot between chaos and order.
Such systems are examined with inspiring intellectual curiosity.
All in all, Andrew Glassner's Notebook: Recreational Computer
Graphics is a relaxed, freestyle exploration of applied
visual computing from one of the subject's great communicators.
--Rob Gougher |
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