Andrew Glassner's Other Notebook
cover image In 1996 I started writing a regular column for the magazine IEEE Computer Graphics and Applications. This book (appearing in Summer 2002) is the second collection of my columns, bringing together three year's worth of articles. They've all been updated and revised for this gathering. As a bonus, the book also includes an updated version of one of my favorite technical papers, "A Shape Synthesizer," that shows how to adapt the principles of sound synthesis to creating shapes.

The idea that graphics is fun is reflected in the book's subtitle, Further Recreations Computer Graphics. The cover is a notebook-style collage of some illustrations from different chapters, evoking the idea of a notebook.

You can read notes on the original columns, plus the ones that haven't yet been collected, here.

It's inevitable that any time you create new material, you'll also create new errors! I've corrected the errors from the original columns, but if a couple of glitches slipped into the new material, you'll be able to get the list of errata here.

I had a lot of fun writing this book, and I hope people will enjoy reading it. The book is published by AK Peters. You can find it at most online bookstores, such as Amazon, Barnes and Noble, and fatbrain. This book is a sequel to my first collection, Andrew Glassner's Notebook.

Here's the table of contents:

Preface
1 An Open and Shut Case
2 O Say, Can You See?
3 Celtic Knotwork
4 The Digital Ceraunoscope: Synthetic Thunder and Lightning
5 Texturing With Symmetry
6 Soap Bubbles
7 Fill 'Er Up!
8 A Change of Scene
9 Tricks of the Trade
10 Quantum Computing
11 A Shape Synthesizer
Index

 

The book has been getting some very positive reviews. Here are a couple of excerpts; click on the name of the source for the whole review.

 

Amazon.com
The combination of beautiful graphics and a curious mind make this book a fantastic educational experience. I just happened to see it in a bookstore, picked it up, and couldn't stop reading it until the end. The quality of the book, even though it is a paperback, is fantastic, and each chapter opens up a new and fun idea. I notice that Amazon is nearly out of stock. I suspect that means it's really selling well. It should.
DirectX4VB
The book, as Glassner puts it in the first sentence of the preface: "This book is about having fun with computer graphics". This statement remains true for the majority of the book, obviously some parts will appeal more to other people, but in general if you find something that grabs your attention it is a pleasure to read through it. I personally liked the chapters on Celtic knot-work and soap bubbles. The writing style used is generally informal (except when it's necessary to explain things with mathematics) and is very much in the style of the author writing how he might talk to you about this subject.

The other great thing about this book is the way it's presented on each page - every page is adorned with lots of colorful diagrams and photos - not something you usually find with computer books, the best you can usually hope for is a set of color plates in the middle of the book. This very visual approach to presenting his notes emphasizes the informal and friendly writing style.

Edu-sig
Beautifully conceived, illustrated and written.

It's rare to find a book which is so encouraging, helpful and fascinating on computer graphics, yet without ever being sacrificed to local programming language dogma. This is above all about exploring the real world. Part of our 'real' world now includes computer graphics. The [author] never loses sight of the wonderful scope between observation, analysis, synthesis and simulation. You could build an entire course around this lucid book.