Game Review:
Pikmin
published by Nintendo for the GameCube
Game Review by Andrew Glassner
December 23, 2001
Summary:
90/100
Introduction
"Pikmin" is a small-scale real-time strategy/puzzle game
for the new Nintendo Gamecube console. You play Captain Olimar,
the captain of the spaceship "Dolphin". Olimar has just
crash-landed on a strange planet. As the Dolphin entered the planet's
atmosphere, 30 pieces of the ship broke off and fell to ground near
where the Dolphin eventually landed. Your goal is to get the ship
working and return home by finding these pieces and bringing them
back to the landing site. The main factor working against you is
time: your life-support will only run for 30 days (a game day takes
about 13 minutes to play, and nights are skipped).
But working for
you are the Pikmin: tiny energetic creatures that you can control
en masse. There are also enemy creatures in the world that are keen
to eat you and your Pikmin. You win the game by retrieving the parts
of your ship, which involves directing the Pikmin to beat up enemies,
increase their own numbers, build bridges, knock down walls, carry
Dolphin parts, and execute other errands. The game was produced
by Nintendo's Shigeru Miyamoto, the creator of Mario, Donkey Kong,
Zelda, and many other famous games.
The Review
I liked Pikmin a lot! It looks beautiful. You control the game
and the Pikmin themselves in a very natural way that's easy to get
used to. The game is about solving puzzles are based on logical
planning and spatial manipulation: you need to knock down a wall
here to build a bridge there to beat up a big enemy in this place
to safely get across the water in the other place to get a certain
part back to the ship. It requires exploring the areas, developing
a plan, and then executing on the plan. The days are short enough
that if you don't get it right, you can easily pop back to the start
and try again. The enemies are a challenge but observation of their
behavior reveals their vulnerabilities. You also get a real-time
display of each enemy's health, so you can tell immediately how
well your attack strategy is working.
There are no split-second "twitch" requirements for this
game, so you don't have to have hair-trigger reflexes, or practice
a particular move over and over, in order to achieve all the goals.
I would have given "Pikmin" a score higher 90 but the
game is over too soon. The puzzles increase in cleverness and complexity,
so that the very best puzzles are at the end. If there had been
another dozen days at that level of difficulty, I'd have given the
game an even higher score. As it is, it's still one of the best
games of 2001.
There are three different types of Pikmin (red, yellow, and blue),
and each has its own special capabilities that prove necessary at
different times. They're easy to group and organize, separate into
smaller groups, direct into action, and so on. Part of the fun is
planning on how to efficiently multitask your little guys so that
several different groups are working on different assignments simultaneously.
It's fun to have one group knocking down a wall while another group
is building a bridge at the same time that you're leading a third
group to a spaceship part.
There are a few downsides. You can only save three games (some
game websites say that you can swap memory cards before saving and
thereby save as many games as you like, but I haven't confirmed
that). The very final battle with the biggest baddest enemy is harder
than it ought to be - even once I knew what to do, it took many
tries to bring him down. The time limit works well for the gameplay,
but I was wondering during the first few hours if I was proceeding
at the necessary pace. I feared that if I was going too slowly,
I would run out of time at the end and end up wasting all that time
getting there. I needn't have worried. With only reasonably careful
planning I was able to collect two parts in one day several times,
and I finished the game in 26 "days" out of a maximum
of 30. It also turns out that you don't need all 30 parts to blast
off, so if you're running out of days you can bypass the optional
ones at the end and still win the game. If you can get all the parts
then you get a slightly more elaborate animation at the end.
Thanks to the bite-size nature of each day's work, the game is
addictive. The days are about 13 minutes each, so you can spend
a day exploring and planning what you want to do, and then pop back
to that morning's sunrise and execute your plan. If it didn't work
out right, go back to sunrise and try again. There are several different
areas where the pieces landed. You pick an area at the start of
each day, and you spend the whole day there. The order in which
you go after pieces, and how you choose to retrieve them, is up
to you.
The game looks sumptuous. It takes place in a small garden world
of tree stumps, flowers, leaves, grass, twigs, puddles, etc. The
camera has three different zoom levels and two points of view. From
the medium and long-range views the world is simply beautifully
painted and rendered. In the close-up view, which I used rarely,
you can see the occasional seam and odd differences in texture scale
(for example, you can see details on a Pikmin in front of you, while
the ground under him looks a little blurry). But in the normal views,
it's beautiful. The visuals are smooth and the virtual camera is
almost always in the right place at the right time (and you can
override it when it isn't).
The sound design is excellent. You get all kinds of audio cues
for what's happening in the environment, the effects are clear and
easily distinguished, and most of the music is supportive. Often
the music in games can drive me crazy because it can repeat dozens
of times before you finish the game. I wasn't paying a lot of attention
to the music in Pikmin, but it never jumped out at me and bothered
me.
Control is smooth and surprisingly natural. Learning the game mechanics
is as straightforward and pleasant as anything I've played. This
is one of the very few games I've played all the way through and
won without hints.
The game has a definite Japanese "cute" aesthetic that
is perhaps intended to appeal to children. This wasn't a big problem
for me, but it does put some people off. Once past that, though,
the game was very satisfying for me to play as a Western adult.
Reaction time isn't a big factor with this game, so my 41-year-old
reflexes were more than up to the task.
Summary
"Pikmin" is a great real-time strategy/puzzle game. The
graphics and sound are excellent, the puzzles are fair and solvable,
the gameplay is enjoyable, and the game itself is surprisingly self-explanatory
and easy to master despite enough complexity to be both interesting
and fun. I only wish it had gone on longer!
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