Game Review:
Short Bites 1
A collection of short game reviews
Game Reviews by Andrew Glassner
March 2, 2002
Introduction
This game review is different from my earlier ones: it's ten short
reviews rather than a single in-depth review.
For two reasons, I generally only write reviews of games that I've
played all the way through to the end. First, I think it's only
fair to review the whole experience intended by the designers. Second,
I've read far too many game reviews that are clearly based on a
reviewer's relatively brief exposure to the game, where they've
quit before problems or innovations became apparent. If you come
into a game with a bias, and only play for a few minutes, you can
usually decide that the game fits your expectations.
Although I usually prefer to discuss good games, it's useful to
also know about some games that fell short of success. The following
ten short reviews are of console games that I've given up on, having
played to the point where I couldn't bear to play any more. Since
this a collection of not-so-good games, I won't provide in-depth
reviews, but mostly point out where they went wrong. Note that many
of these games have redeeming qualities, but they weren't enough
to overcome the problems. Many of these games seal their own doom
with one or more fatal flaws, and I'll point those out explicitly.
Bad camera control seems to be the most frequent cause of trouble.
Here are the games in this review, along with their final scores out
of a possible 100.
Sonic
Adventure 2 Battle (20)
Conker's Bad Fur Day (10)
Super Monkey Ball (15)
PaRappa the Rapper 2 (20)
Halo (15)
Giants: Citizen Kabudo (5)
Crash Bandicoot:The Wrath of Cortex (10)
The Simpsons Road Rage (20)
Cel Damage (20)
Project Gotham Racing (15)
Sonic
Adventure 2 Battle
Published by Sega for Nintendo GameCube
Score: 20/100
You play a half-dozen different characters running
through a variety of levels, collecting rings and blowing up bad
guys. The art and music are both so-so. The sound mix is awful and
the sound cues are sometimes confusing.
Fatal Flaw #1: The camera control is unforgivably
bad and makes the game sometimes unplayable. You can move the camera
when you're standing still, but as soon as you start to move it
snaps back to where it wants to be, which means much of the time
you're moving blind. When you're surrounded by unprotected ledges
to fall off of, and bad guys shooting at you, this is intolerable.
Fatal Flaw #2: Some game skills are learned only when
you are deep into a level. If you get a new skill and don't execute
it perfectly the first time, you usually die, and then you have
to repeat the level to reach that same point to try again, and repeat
this retracing of your steps over and over until you succeed. That's
an abuse of the player's time.
Conker's
Bad Fur Day
Published by Nintendo for Nintendo 64
Score: 10/100
This game's claim to fame is that although it is filled with cute,
big-eyed talking animals, they spend most of their time talking
about adult themes like sex and alcohol. Once the novelty wears
off, this single joke wears thin pretty quickly.
Fatal Flaw #1: The game is unpleasant to learn. Learning
how make Conker the Squirrel jump is an important skill, so early
on you are put in a situation where you must execute a series of
jumps along the face of a cliff. But if you don't execute those
jumps perfectly, you pay a big cost. Missing a jump causes you to
fall off the cliff and land in a lake, from which you must tediously
swim, swim, swim to shore, then climb, climb, climb the cliff, then
walk, walk, walk back to the jump point, and then try again. Fail
again, you have to go through the whole long sequence again. Remember
that this isn't during the real gameplay, but during the training
phase where mistakes should have zero cost. After the third trudge
back up the cliff I was ready to throw the cartridge across the
room.
Fatal Flaw #2: Once in the game, you often don't know
when you've achieved a goal. For example, objects you've collected
re-appear, so you're left wondering whether you really have them
or not.
Fatal Flaw #3: The camera sometimes swings around
unpredictably while you're running, and if you don't instantly adjust
your direction you'll fall to your doom.
Super Monkey
Ball
Published by Sega for Nintendo Gamecube
Score: 15/100
Remember those toys where you steer a metal ball through a maze
mounted in a box with a knob on each of two sides? Turning one knob
rotated the platform of the maze left/right, and the other knob
rotated it forward/back. The maze also had ridges to rest on, and
holes to fall through, and the goal was to get the ball from the
start to the end without falling through the holes. That's Super
Monkey Ball, except there's a monkey inside the ball, the mazes
are more fanciful and complex, there are bananas along the way,
and there's a time limit to each round.
Fatal Flaw: The camera won't let you see where you
want to go, but points where it wants. So if you want to move any
way other than forward, you're maneuvering blindly back into the
camera, trying to creep along a narrow twisty path so you don't
fall off, burning up time, and then you usually fall off anyway.
PaRappa the
Rapper 2
Published by Sony Computer Entertainment for PlayStation 2
Score: 20/100
This is a cute little game. Emphasis on cute. Emphasis on little.
The game's graphics appear to have been designed by a 7th grader
and modeled and animated by a high school freshman. It's charming
in an earnest kind of way. In each of 8 stages a "master rapper"
performs a rap song, accompanied by a pattern of button presses
arranged in time that more-or-less correspond to the emphasized
syllables in the rap, though often it seems arbitrary. Once the
"master" has rapped the phrase, you repeat it back by
watching a time marker scroll and trying to time your button presses
to match what's on the screen. If you like this kind of thing, the
PlayStation game "Dance Dance Revolution" is a much better
choice.
Halo
Published by Bungie for Xbox
Score: 15/100
Halo is the latest in a long line of imaginatively impoverished
Doom knockoffs, though as always there are some technical improvements.
The game takes place indoors and outdoors, and you can drive a car.
But in general, you wander around, find weapons and ammo, and shoot
shoot shoot. You don't shoot absolutely everything that moves, because
you don't want to kill your own guys: that's the high point of the
game's subtlety. There's only the slightest reason given for this
bloodletting. The game is pointless, repetitive, and dull.
Giants: Citizen
Kabuto
Published by Digital Mayhem for PlayStation 2
Score: 5/100
The game gets off to a nice start: you've crash-landed on a planet
filled with some quirky and intriguing characters.
Fatal Flaw: Automatic camera control that makes you
lose. For example, in one of the very early levels you need to skillfully
fly up in the air to rescue some characters, and then land on one
of the small rocky platforms that are placed here and there in the
water below. But you can't tilt the camera down while you're flying,
so you can't see where the platforms are located, so you usually
crash into the water instead and get instantly eaten by the carnivorous
fish. Even if you survive the first half-dozen landings, the next
one can still be fatal. Las Vegas gives you better odds, and their
games are fun.
Crash Bandicoot:
The Wrath of Cortex
Published by Universal for PlayStation 2
Score: 10/100
You play a variety of characters as they run though a series of
levels, collecting fruit and avoiding (or killing) bad guys. The
art direction is a bit above average. The control is nicely responsive.
Fatal Flaw: Intolerable load times. Each time you
enter or re-enter a level, the game must load the level from the
CD. This takes forever, far longer than any other console game I've
played in years: 40 seconds is not unusual. When you start spending
ten to twenty percent of your game time sitting and waiting and
staring at the word "Loading" on the screen, you start
wanting to do other things. First among them: turning off the game
console.
The Simpsons:
Road Rage
Published by Electronic Arts for Xbox
Score: 20/100
It's kind of fun to hear the Simpsons voices come out of a video
game. That's where the fun ends. The design is not good: for example,
Lisa Simpson's eyebrows look like black pieces of black rebar plunged
into her eye sockets. The game is a stripped-down version of the
arcade game Crazy Taxi: you drive around an environment, pick up
passengers, and drive like mad to their destinations. There are
no subtleties or tricks - you just accelerate and steer. The environments
are surprisingly sparse and constrained: you can't even drive around
the back of most houses. So you drive on the roads from one place
to another. After a while, it gets dull. Very dull. Then utterly
dull. Then you turn it off.
Cel Damage
Published by Pseudo Interactive for Xbox
Score: 20/100
This is a demolition derby where you drive around and try to eliminate
other drivers. You have a changing variety of weapons at your disposal.
The gimmick is that the game uses a "toon shader", so
that it looks something like a conventional 2D cartoon. To play
off that, the game physics are like cartoon physics (e.g. cars lean
up on two wheels when taking a tight turn), and the weapons are
silly (e.g. a giant hammer and a chainsaw). The environments are
surprisingly small and sparse. Once the gimmick wears off, it becomes
purely drive drive drive, shoot shoot shoot.
Project Gotham
Racing
Published by Microsoft for Xbox
Score: 15/100
This is a traditional car-racing game. The graphics are in the middle
of the range for the Xbox. The controls handle moderately well.
Fatal Flaw: You must play perfectly, and even then
the computer can steal your victory. Most races are many laps. If
you ever fall behind, you can't catch up, and might as well reset
the race and start over. So you must practice over and over to become
near-perfect. But even if you've raced ideally, when coming into
the final turn of the final lap one of the computer's cars can still
come up from nowhere and clip you from behind, which causes you
to lose control and finish in last place. The only satisfaction
resulting from this infuriating behavior is when you eject the disk
for what you know will be the last time.
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