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I
like to write about computer graphics. I think it's
a beautiful and fascinating field. My graphics books
are written for a wide variety of audiences, from artists
to researchers. You can see descriptions of my graphics
books here. You
can also jump directly to their descriptions:
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Interactive Storytelling
Morphs,
Mallards, and Montages
Andrew Glassner's Other Notebook
Andrew Glassner's Notebook
Principles of Digital Image
Synthesis
Graphics Gems Series
An Introduction to Ray Tracing
Computer Graphics User's Guide
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I'm
also interested in other forms of non-fiction, and I'm
working on some texts in subjects related to computers
and society.
I've
completed a novel, "Home Security." I'm currently
at work on my second novel.
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I've
written (and directed) a variety of short films and
interactive games. You can see a listing of them here.
I'm
currently working on a new feature-length screenplay
for an independent feature film.
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Since
1996 I've been writing a regular column called Andrew
Glassner's Notebook for the magazine IEEE Computer
Graphics & Applications. The first three years
of the columns have been collected, edited, and expanded
into a book, which you can look at here. You can also
look at summaries and notes on my columns by going here.
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I
like to play video games. When I was designing "Dead
Air" for The Microsoft Network, I started writing
up my impressions of different games to share with my
crew. Since then, I've continued to write reviews and
send them to friends. They're collected together in
chronological order here.
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Some
of my essays and position papers are available online.
I will post more of them here as I get them converted
for Web format. To see any essay, just click on its
title.
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Some
Thoughts on Game Design
(May 1997)
The Dishonesty of Visual Culture
(August 1996)
Computer Graphics and Cultural Change
(Spring 1996) |
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I'm
convinced that we're on the threshold of developing
an exciting and deep new form of storytelling. This
new approach will use the valuable traditions of story
structure that have served people across cultures and
centuries, yet will also take advantage of the power
of computers and modern communications. This new form
of participatory fiction won't look like a movie, and
it won't look like a video game, but it will have some
characteristics of each.
I've
given a number of talks on this subject, and I'm now
at work on a book describing my experiences and ideas.
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Since
1984 I've been publishing original research work in
computer graphics. This has appeared in journal papers,
columns, and books. You can see a summary of this work
here; you can select any of the links to learn more
about a given project.
Some
recent papers and reports that you can download and
read online include:
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Cubism
for Computer Graphics
The
Digital Ceraunoscope: Synthetic Thunder and Lightning
Interactive
Pop-up Card Design
IEEE Computer Graphics
& Applications Columns
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More
information on my other publications also appears in
my resume.
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