Writing

I write both fiction and non-fiction.
I have also written and directed live-action and
animated short films, and interactive stories.
My writing work appears in different places
in this web site, so I've collected links
to the different types of work here.

books - films & games - columns - game reviews
essays - interactive fiction - research work

Books

I like to write about computer graphics. I think it's a beautiful and fascinating field. My graphics books are written for a wide variety of audiences, from artists to researchers. You can see descriptions of my graphics books here. You can also jump directly to their descriptions:


Interactive Storytelling

Morphs, Mallards, and Montages
Andrew Glassner's Other Notebook

Andrew Glassner's Notebook

Principles of Digital Image Synthesis
Graphics Gems Series
An Introduction to Ray Tracing
Computer Graphics User's Guide

I'm also interested in other forms of non-fiction, and I'm working on some texts in subjects related to computers and society.

I've completed a novel, "Home Security." I'm currently at work on my second novel.

 

Films & games

I've written (and directed) a variety of short films and interactive games. You can see a listing of them here.

I'm currently working on a new feature-length screenplay for an independent feature film.

 

Columns

Since 1996 I've been writing a regular column called Andrew Glassner's Notebook for the magazine IEEE Computer Graphics & Applications. The first three years of the columns have been collected, edited, and expanded into a book, which you can look at here. You can also look at summaries and notes on my columns by going here.

 

I like to play video games. When I was designing "Dead Air" for The Microsoft Network, I started writing up my impressions of different games to share with my crew. Since then, I've continued to write reviews and send them to friends. They're collected together in chronological order here.

 

essays

Some of my essays and position papers are available online. I will post more of them here as I get them converted for Web format. To see any essay, just click on its title.

Some Thoughts on Game Design (May 1997)
The Dishonesty of Visual Culture (August 1996)
Computer Graphics and Cultural Change (Spring 1996)
Interactive fiction

I'm convinced that we're on the threshold of developing an exciting and deep new form of storytelling. This new approach will use the valuable traditions of story structure that have served people across cultures and centuries, yet will also take advantage of the power of computers and modern communications. This new form of participatory fiction won't look like a movie, and it won't look like a video game, but it will have some characteristics of each.

I've given a number of talks on this subject, and I'm now at work on a book describing my experiences and ideas.

 

Research work

Since 1984 I've been publishing original research work in computer graphics. This has appeared in journal papers, columns, and books. You can see a summary of this work here; you can select any of the links to learn more about a given project.

Some recent papers and reports that you can download and read online include:

Cubism for Computer Graphics
The Digital Ceraunoscope: Synthetic Thunder and Lightning
Interactive Pop-up Card Design
IEEE Computer Graphics & Applications Columns

More information on my other publications also appears in my resume.